Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A personal portfolio site collecting small AI-assisted game demos, all running client-side in the browser via Python/Pyodide — no build step. Live, public, and updated regularly.
One demo, SOL, is also a dual BCM114/BCM206 university digital artefact — the site's public availability and update history serve as the evidence for that coursework requirement.README 전문 보기 ↗A personal portfolio site collecting small AI-assisted game demos, all running client-side in the browser via Python/Pyodide — no build step. Live, public, and updated regularly.
One demo, SOL, is also a dual BCM114/BCM206 university digital artefact — the site's public availability and update history serve as the evidence for that coursework requirement.
Every game keeps its own CLAUDE.md documenting its concept, milestones, and design decisions in games/<slug>/.
CLAUDE.md (root) — project rules, file map, current game status; the source of truth for how work is done here.planning/TODO.md — the one living task list; planning/LATER.md parked ideas; planning/FOR-YOU.md things only the owner can do.planning/*-DESIGN.md, SAVE-BUTTON-INTEGRATION.md, pwa-and-ads-setup.md — reference specs for the accounts, achievements, save and PWA systems.planning/archive/ — resolved or superseded planning docs kept as process evidence.BCM114-DEV-LOG.md / BCM206-DEV-LOG.md — dated session logs (game content vs. site infrastructure).app/) for the star-rating/feedback widgets, username+password accounts, and the save-code system.shared/save-widget.js — one script, dropped unchanged into every game, handling save/load and (if signed in) autoloading the account's most recent save for that game. See planning/SAVE-BUTTON-INTEGRATION.md.Playing a game itself needs no backend; saving progress, accounts, and reviews do.
Any static file server works — for example:
python3 -m http.server 8073
Then open http://localhost:8073.
Each game has its own pytest suite (a fake-DOM/Pyodide harness runs game.py headlessly under plain CPython) — run per game, not from the repo root (every game's tests/conftest.py shares the same module path, so a root-level pytest run fails to collect across games):
cd games/<slug> && python3 -m pytest
The backend has its own suite too:
cd app && python3 -m pytest