Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
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一分鐘完成驗證正在載入完整 README。 以下為已儲存的摘錄。
A personal portfolio site collecting small AI-assisted game demos, all running client-side in the browser via Python/Pyodide — no build step. Live, public, and updated regularly.
One demo, SOL, is also a dual BCM114/BCM206 university digital artefact — the site's public availability and update history serve as the evidence for that coursework requirement.檢視完整 README ↗A personal portfolio site collecting small AI-assisted game demos, all running client-side in the browser via Python/Pyodide — no build step. Live, public, and updated regularly.
One demo, SOL, is also a dual BCM114/BCM206 university digital artefact — the site's public availability and update history serve as the evidence for that coursework requirement.
Every game keeps its own CLAUDE.md documenting its concept, milestones, and design decisions in games/<slug>/.
CLAUDE.md (root) — project rules, file map, current game status; the source of truth for how work is done here.planning/TODO.md — the one living task list; planning/LATER.md parked ideas; planning/FOR-YOU.md things only the owner can do.planning/*-DESIGN.md, SAVE-BUTTON-INTEGRATION.md, pwa-and-ads-setup.md — reference specs for the accounts, achievements, save and PWA systems.planning/archive/ — resolved or superseded planning docs kept as process evidence.BCM114-DEV-LOG.md / BCM206-DEV-LOG.md — dated session logs (game content vs. site infrastructure).app/) for the star-rating/feedback widgets, username+password accounts, and the save-code system.shared/save-widget.js — one script, dropped unchanged into every game, handling save/load and (if signed in) autoloading the account's most recent save for that game. See planning/SAVE-BUTTON-INTEGRATION.md.Playing a game itself needs no backend; saving progress, accounts, and reviews do.
Any static file server works — for example:
python3 -m http.server 8073
Then open http://localhost:8073.
Each game has its own pytest suite (a fake-DOM/Pyodide harness runs game.py headlessly under plain CPython) — run per game, not from the repo root (every game's tests/conftest.py shares the same module path, so a root-level pytest run fails to collect across games):
cd games/<slug> && python3 -m pytest
The backend has its own suite too:
cd app && python3 -m pytest