Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
A personal portfolio site collecting small AI-assisted game demos, all running client-side in the browser via Python/Pyodide — no build step. Live, public, and updated regularly.
One demo, SOL, is also a dual BCM114/BCM206 university digital artefact — the site's public availability and update history serve as the evidence for that coursework requirement.查看完整 README ↗A personal portfolio site collecting small AI-assisted game demos, all running client-side in the browser via Python/Pyodide — no build step. Live, public, and updated regularly.
One demo, SOL, is also a dual BCM114/BCM206 university digital artefact — the site's public availability and update history serve as the evidence for that coursework requirement.
Every game keeps its own CLAUDE.md documenting its concept, milestones, and design decisions in games/<slug>/.
CLAUDE.md (root) — project rules, file map, current game status; the source of truth for how work is done here.planning/TODO.md — the one living task list; planning/LATER.md parked ideas; planning/FOR-YOU.md things only the owner can do.planning/*-DESIGN.md, SAVE-BUTTON-INTEGRATION.md, pwa-and-ads-setup.md — reference specs for the accounts, achievements, save and PWA systems.planning/archive/ — resolved or superseded planning docs kept as process evidence.BCM114-DEV-LOG.md / BCM206-DEV-LOG.md — dated session logs (game content vs. site infrastructure).app/) for the star-rating/feedback widgets, username+password accounts, and the save-code system.shared/save-widget.js — one script, dropped unchanged into every game, handling save/load and (if signed in) autoloading the account's most recent save for that game. See planning/SAVE-BUTTON-INTEGRATION.md.Playing a game itself needs no backend; saving progress, accounts, and reviews do.
Any static file server works — for example:
python3 -m http.server 8073
Then open http://localhost:8073.
Each game has its own pytest suite (a fake-DOM/Pyodide harness runs game.py headlessly under plain CPython) — run per game, not from the repo root (every game's tests/conftest.py shares the same module path, so a root-level pytest run fails to collect across games):
cd games/<slug> && python3 -m pytest
The backend has its own suite too:
cd app && python3 -m pytest