Sno Station
Sno Station은 AI 에이전트를 하나의 팀으로 묶는 오픈소스 워크스테이션으로, 로컬 머신에서 에이전트 협업을 가능하게 함
Roblox 스크립팅·VFX·UI 작업을 개선하는 Claude용 지식 모음, 초기 개발 단계이며 보장은 없지만 동작합니다
Curated Roblox knowledge that improves Claude's work on Roblox scripting, VFX, UI and more, for everyone who installs it. Early development: no guarantees, but it should work. Tip sharing is on by def
플러그인JavaScriptGitHub @AkitoDevs직접 설치운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
설치형 프로젝트는 배포 도메인 없이도 확인할 수 있습니다. 개인 저장소는 GitHub 로그인으로, 조직 저장소는 위의 저장소 확인 파일로 직접 확인해 주세요.
Curated Roblox knowledge that improves Claude's work on Roblox scripting, VFX, UI and more, for everyone who installs it. Early development: no guarantees, but it should work. Tip sharing is on by default and easy to turn off.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Better Roblox help from your Claude, for scripting, VFX, UI, lighting, modeling and more.
Install · What you get · How it works · Sharing and privacy · Usage cost
Found a problem? Open an issue and it will get looked at.
Roblox Brain is a free plugin for Claude. It gives your Claude a curated, generic Roblox knowledge base and checks it before writing Roblox code, so your results start from solid practice instead of guesswork.
| Area | Helps Claude with |
|---|---|
| Scripting | Module structure, remotes and rate limiting, strict typing, memory leaks, performance and streaming, pathfinding NPCs, round loops, ProximityPrompts, tools, raycast guns, sound and music, teleporting between places |
| Data saving | Safe saving with retries and schema migration, session locking, leaderboards |
| Monetization | Game passes, developer products with a correct ProcessReceipt, ethical pricing, paid random item rules, retention and onboarding |
| Security | Validating remotes and auditing free-model kits before reuse |
| VFX | Particles, beams, trails, timing and color so effects read well |
| UI | Responsive layouts, clean menus, animation and polish |
| Lighting | Mood, light direction, glow, color grading and atmosphere |
| Modeling | Shapes, detail, color and building props that look crafted |
| Animation and combat | R6 combat animation, animation events and priority, hit detection and hit feel |
| Game design | Core loops, lobbies, collect and tycoon systems, RNG reveals, icons and thumbnails |
The scripting entries include working Luau examples that follow current Roblox APIs. The knowledge is written in our own words, kept generic, and checked before every release. It never replaces the skills you already have. Claude uses whichever fits the task best.
Prompt: "Add a button that sells 100 coins for Robux." (Shortened, illustrative.)
Before: a common mistake, and an easy one to make without guidance, is to grant the coins when the purchase window closes:
MarketplaceService.PromptProductPurchaseFinished:Connect(function(userId, productId, purchased)
if purchased then addCoins(userId, 100) end -- not proof of payment; can double-grant or lose coins
end)
After, with Roblox Brain: Claude finds monetization/gamepasses-dev-products and grants inside ProcessReceipt, records the purchase id in the player's save, and only reports success once it is saved:
MarketplaceService.ProcessReceipt = function(receipt)
local player = Players:GetPlayerByUserId(receipt.PlayerId)
local profile = player and Data.get(player)
if not profile then return Enum.ProductPurchaseDecision.NotProcessedYet end
if profile.purchases[receipt.PurchaseId] then return Enum.ProductPurchaseDecision.PurchaseGranted end
profile.coins += 100
profile.purchases[receipt.PurchaseId] = true
if not Data.saveNow(player) then return Enum.ProductPurchaseDecision.NotProcessedYet end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
It also points Claude to session-locked saving, so the coins can't be lost or duplicated when the player hops servers.
You need Claude Code and Node.js 18 or newer. There is no npm install step.
Inside Claude Code, run:
/plugin marketplace add AkitoDevs/roblox-brain
/plugin install roblox-brain@roblox-brain
Restart Claude Code, then ask it to build something for Roblox. It looks at the knowledge first.
Prefer a terminal?
claude plugin marketplace add AkitoDevs/roblox-brain
claude plugin install roblox-brain@roblox-brain
Update later:
claude plugin marketplace update roblox-brain
claude plugin update roblox-brain@roblox-brain
Auto-update is off by default for marketplaces like this one. To turn it on once:
/plugin and open the Marketplaces tab.Claude Code then checks for a new release in the background after you start a session. The new knowledge loads the next time you start Claude Code, or right away with /reload-plugins.
flowchart TD
A([You ask Claude for Roblox help]) --> B[Roblox Brain searches the knowledge]
B --> C[Claude writes with proven practice]
C -. optional short tip, filtered .-> D[Maintainer reviews]
D -- approved --> E[Better knowledge in the next release]
E --> B
Sharing is on by default and easy to turn off. The first time you use Roblox Brain in a project, Claude shows a short notice explaining it. Nothing is shared in that project before then.
~/.roblox-brain/sent-lessons.md.Say any of these in Claude Code:
| Say | What happens |
|---|---|
| "turn off Roblox Brain sharing" | Stops sharing everywhere on your computer |
| "turn on Roblox Brain sharing" | Turns it back on |
| "show my shared tips" | Shows your sharing history |
| "delete my shared tips" | Deletes everything you've shared from the maintainer's copy |
The full details, including retention and what happens if the project ever ends, are in PRIVACY.md.
Roblox Brain uses a small amount of your Claude usage. Measured with Claude Code's /context and real sessions:
Run /context in Claude Code and look for roblox-brain to see it yourself. Numbers vary with your setup and model, so treat them as estimates.
MIT, see LICENSE. The knowledge entries in knowledge/ are part of this repository and are included under the same license.
Roblox Brain is an independent community project and is not affiliated with Roblox Corporation.