Curated Roblox knowledge that improves Claude's work on Roblox scripting, VFX, UI and more, for everyone who installs it. Early development: no guarantees, but it should work. Tip sharing is on by def
翻譯準備中
外掛JavaScriptGitHub @AkitoDevs自行安裝營運者未確認
試用過了嗎? 點一下就好,不需要登入。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
安裝型專案無需部署網域也可驗證。個人儲存庫可透過 GitHub 登入驗證,組織儲存庫可使用上方的儲存庫驗證檔案。
Curated Roblox knowledge that improves Claude's work on Roblox scripting, VFX, UI and more, for everyone who installs it. Early development: no guarantees, but it should work. Tip sharing is on by default and easy to turn off.
翻譯準備中
取自儲存庫 README
正在載入完整 README。
檢視完整 README ↗Better Roblox help from your Claude, for scripting, VFX, UI, lighting, modeling and more.
Install · What you get · How it works · Sharing and privacy · Usage cost
Found a problem? Open an issue and it will get looked at.
Roblox Brain is a free plugin for Claude. It gives your Claude a curated, generic Roblox knowledge base and checks it before writing Roblox code, so your results start from solid practice instead of guesswork.
| Area | Helps Claude with |
|---|---|
| Scripting | Module structure, remotes and rate limiting, strict typing, memory leaks, performance and streaming, pathfinding NPCs, round loops, ProximityPrompts, tools, raycast guns, sound and music, teleporting between places |
| Data saving | Safe saving with retries and schema migration, session locking, leaderboards |
| Monetization | Game passes, developer products with a correct ProcessReceipt, ethical pricing, paid random item rules, retention and onboarding |
| Security | Validating remotes and auditing free-model kits before reuse |
| VFX | Particles, beams, trails, timing and color so effects read well |
| UI | Responsive layouts, clean menus, animation and polish |
| Lighting | Mood, light direction, glow, color grading and atmosphere |
| Modeling | Shapes, detail, color and building props that look crafted |
| Animation and combat | R6 combat animation, animation events and priority, hit detection and hit feel |
| Game design | Core loops, lobbies, collect and tycoon systems, RNG reveals, icons and thumbnails |
The scripting entries include working Luau examples that follow current Roblox APIs. The knowledge is written in our own words, kept generic, and checked before every release. It never replaces the skills you already have. Claude uses whichever fits the task best.
Prompt: "Add a button that sells 100 coins for Robux." (Shortened, illustrative.)
Before: a common mistake, and an easy one to make without guidance, is to grant the coins when the purchase window closes:
MarketplaceService.PromptProductPurchaseFinished:Connect(function(userId, productId, purchased)
if purchased then addCoins(userId, 100) end -- not proof of payment; can double-grant or lose coins
end)
After, with Roblox Brain: Claude finds monetization/gamepasses-dev-products and grants inside ProcessReceipt, records the purchase id in the player's save, and only reports success once it is saved:
MarketplaceService.ProcessReceipt = function(receipt)
local player = Players:GetPlayerByUserId(receipt.PlayerId)
local profile = player and Data.get(player)
if not profile then return Enum.ProductPurchaseDecision.NotProcessedYet end
if profile.purchases[receipt.PurchaseId] then return Enum.ProductPurchaseDecision.PurchaseGranted end
profile.coins += 100
profile.purchases[receipt.PurchaseId] = true
if not Data.saveNow(player) then return Enum.ProductPurchaseDecision.NotProcessedYet end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
It also points Claude to session-locked saving, so the coins can't be lost or duplicated when the player hops servers.
You need Claude Code and Node.js 18 or newer. There is no npm install step.
Inside Claude Code, run:
/plugin marketplace add AkitoDevs/roblox-brain
/plugin install roblox-brain@roblox-brain
Restart Claude Code, then ask it to build something for Roblox. It looks at the knowledge first.
Prefer a terminal?
claude plugin marketplace add AkitoDevs/roblox-brain
claude plugin install roblox-brain@roblox-brain
Update later:
claude plugin marketplace update roblox-brain
claude plugin update roblox-brain@roblox-brain
Auto-update is off by default for marketplaces like this one. To turn it on once:
/plugin and open the Marketplaces tab.Claude Code then checks for a new release in the background after you start a session. The new knowledge loads the next time you start Claude Code, or right away with /reload-plugins.
flowchart TD
A([You ask Claude for Roblox help]) --> B[Roblox Brain searches the knowledge]
B --> C[Claude writes with proven practice]
C -. optional short tip, filtered .-> D[Maintainer reviews]
D -- approved --> E[Better knowledge in the next release]
E --> B
Sharing is on by default and easy to turn off. The first time you use Roblox Brain in a project, Claude shows a short notice explaining it. Nothing is shared in that project before then.
~/.roblox-brain/sent-lessons.md.Say any of these in Claude Code:
| Say | What happens |
|---|---|
| "turn off Roblox Brain sharing" | Stops sharing everywhere on your computer |
| "turn on Roblox Brain sharing" | Turns it back on |
| "show my shared tips" | Shows your sharing history |
| "delete my shared tips" | Deletes everything you've shared from the maintainer's copy |
The full details, including retention and what happens if the project ever ends, are in PRIVACY.md.
Roblox Brain uses a small amount of your Claude usage. Measured with Claude Code's /context and real sessions:
Run /context in Claude Code and look for roblox-brain to see it yourself. Numbers vary with your setup and model, so treat them as estimates.
MIT, see LICENSE. The knowledge entries in knowledge/ are part of this repository and are included under the same license.
Roblox Brain is an independent community project and is not affiliated with Roblox Corporation.