Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Mobile game currently in beta testing.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Curated 5-round arcade game playlists for adults. Mobile-first, browser-based, built to be played in a group.
ROWDY is a playlist-based arcade game platform. Each playlist is 5 rounds of varied mini-games -- trivia, visual memory, word puzzles, social opinion games, and reflex challenges -- mixed deliberately so that no two rounds feel the same. Think Cranium, but faster and meaner.README 전문 보기 ↗Curated 5-round arcade game playlists for adults. Mobile-first, browser-based, built to be played in a group.
Live at rowdy.games
ROWDY is a playlist-based arcade game platform. Each playlist is 5 rounds of varied mini-games -- trivia, visual memory, word puzzles, social opinion games, and reflex challenges -- mixed deliberately so that no two rounds feel the same. Think Cranium, but faster and meaner.
Playlists are themed (Booze, Junk Food, Silver Screen, etc.) and designed around a specific vibe. The scoring is real, the leaderboards are global, and the games are built for adult players who've outgrown pub quiz apps.
| Layer | Tech |
|---|---|
| Frontend | React 18, TypeScript, Tailwind CSS, Framer Motion |
| Build | Vite 5 |
| Backend | Supabase (PostgreSQL + Auth) |
| Payments | Stripe |
| Audio | Web Audio API |
| Physics | Matter.js |
| Analytics | Google Analytics 4 |
| Hosting | Netlify |
npm install
npm run dev # http://localhost:5173
npm run build
npm run lint
.env required:
VITE_SUPABASE_URL=
VITE_SUPABASE_ANON_KEY=
VITE_STRIPE_PUBLISHABLE_KEY=
| Game | Timer | Format |
|---|---|---|
| Multiple Choice | 90s | A, B, or C -- one right answer |
| True or False | 90s | Call the statement |
| Ranky | 90s | Arrange items in correct order |
| Odd Man Out | 60s | Find the 2 items that don't belong |
| Recall | 90s | Memorize, then answer from memory |
| Split Decision | 60s | Each item belongs to A, B, or Both |
| Hive Mind | 60s | Guess what most people answered |
| Game | Timer | Format |
|---|---|---|
| Zooma | 45s | Identify a photo as it zooms out |
| SnapShot | 30s | Drag puzzle pieces into position |
| Flashbang | 45s | Memorize tile pattern, tap it back |
| Fake Out | 60s | Real photo or AI-generated? |
| Tracer | 120s | Trace a shape from memory |
| ColorClash | 30s | Word color vs. ink color -- don't get fooled |
| Game | Timer | Format |
|---|---|---|
| Slot | 90s | Fill in the missing letters |
| Pivot | 60s | Find the word that connects two phrases |
| Game | Timer | Format |
|---|---|---|
| Superlative | 60s | Which is bigger, older, more expensive? |
| Game | Timer | Format |
|---|---|---|
| Clutch | 60s | Tap when the ring hits the target zone |
| Snake | 75s | Eat, grow, don't die |
| Debris | High score | Asteroids-style shooter |
src/
├── components/ # Game components + GameSession registry
├── hooks/ # useAuth, useUserStats, useQuizRound
├── lib/ # supabase, audioManager, scoringSystem, analytics
├── context/ # OfflineContext
└── utils/ # submissionQueue (batched score uploads)
Core tables:
games -- game registryplaylists -- themed collectionsplaylist_rounds -- round assignments per playlist (game, puzzle, metadata)puzzles -- question/content poolranking_puzzles / ranking_items -- Ranky puzzle datasuperlative_puzzles -- Superlative puzzle datahive_mind_puzzles -- Hive Mind survey datauser_profiles -- player accountsgame_sessions -- session recordsround_results -- per-round scoresleaderboard_entries -- global rankingsAll tables use Row-Level Security. User data is isolated. Content management is admin-only.
playlist_rounds has a UNIQUE(playlist_id, round_number) constraintranking_puzzle_id column; metadata should be {}metadata: { "puzzle_ids": [...] }metadata: { "puzzleIds": [...] } (camelCase -- intentional)superlative_puzzle_id columnpuzzle_id column directlygame_id = NULL with metadata: { "game_slug": "..." }round_results records cannot be deleted -- use UPDATE SET is_active = falseEach round is worth up to 1000 points. Final session score (5 rounds = 5000 max) maps to a grade:
| Grade | Points |
|---|---|
| A+ | 4750 -- 5000 |
| A | 4500 -- 4749 |
| B | 4000 -- 4499 |
| C | 3500 -- 3999 |
| F | < 3500 |
Speed bonuses apply. Harder games carry higher multipliers.
playlistsplaylist_rounds (one per round, round_number 1--5)game_id and either a puzzle_id, ranking_puzzle_id, superlative_puzzle_id, or metadata object pointing to puzzle content -- depending on game typesrc/components/[GameName].tsxGameSession.tsx with a unique id, dbId, duration, and instructionsgames tableAuto-deploys to Netlify on push to main via GitHub. SPA routing handled in netlify.toml.
npm run build # dist/ ready for deploy
Dark neon arcade aesthetic. Full spec in NEON_STYLE_GUIDE.md.
#000000)#00ffff)#fbbf24)#ec4899)#ef4444)#22c55e)Private. All rights reserved.