Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Fast-paced party arcade: quick rounds of trivia, reflex, and puzzle mini-games. Play free, climb the leaderboard.
GamesTypeScript · PLpgSQLGitHub @BrendanWorksOnlineOwner unconfirmed
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Mobile game currently in beta testing.
Translation pending
Taken from the repository README
Loading the full README. The saved excerpt is shown below.
Curated 5-round arcade game playlists for adults. Mobile-first, browser-based, built to be played in a group.
ROWDY is a playlist-based arcade game platform. Each playlist is 5 rounds of varied mini-games -- trivia, visual memory, word puzzles, social opinion games, and reflex challenges -- mixed deliberately so that no two rounds feel the same. Think Cranium, but faster and meaner.Read the full README ↗Curated 5-round arcade game playlists for adults. Mobile-first, browser-based, built to be played in a group.
Live at rowdy.games
ROWDY is a playlist-based arcade game platform. Each playlist is 5 rounds of varied mini-games -- trivia, visual memory, word puzzles, social opinion games, and reflex challenges -- mixed deliberately so that no two rounds feel the same. Think Cranium, but faster and meaner.
Playlists are themed (Booze, Junk Food, Silver Screen, etc.) and designed around a specific vibe. The scoring is real, the leaderboards are global, and the games are built for adult players who've outgrown pub quiz apps.
| Layer | Tech |
|---|---|
| Frontend | React 18, TypeScript, Tailwind CSS, Framer Motion |
| Build | Vite 5 |
| Backend | Supabase (PostgreSQL + Auth) |
| Payments | Stripe |
| Audio | Web Audio API |
| Physics | Matter.js |
| Analytics | Google Analytics 4 |
| Hosting | Netlify |
npm install
npm run dev # http://localhost:5173
npm run build
npm run lint
.env required:
VITE_SUPABASE_URL=
VITE_SUPABASE_ANON_KEY=
VITE_STRIPE_PUBLISHABLE_KEY=
| Game | Timer | Format |
|---|---|---|
| Multiple Choice | 90s | A, B, or C -- one right answer |
| True or False | 90s | Call the statement |
| Ranky | 90s | Arrange items in correct order |
| Odd Man Out | 60s | Find the 2 items that don't belong |
| Recall | 90s | Memorize, then answer from memory |
| Split Decision | 60s | Each item belongs to A, B, or Both |
| Hive Mind | 60s | Guess what most people answered |
| Game | Timer | Format |
|---|---|---|
| Zooma | 45s | Identify a photo as it zooms out |
| SnapShot | 30s | Drag puzzle pieces into position |
| Flashbang | 45s | Memorize tile pattern, tap it back |
| Fake Out | 60s | Real photo or AI-generated? |
| Tracer | 120s | Trace a shape from memory |
| ColorClash | 30s | Word color vs. ink color -- don't get fooled |
| Game | Timer | Format |
|---|---|---|
| Slot | 90s | Fill in the missing letters |
| Pivot | 60s | Find the word that connects two phrases |
| Game | Timer | Format |
|---|---|---|
| Superlative | 60s | Which is bigger, older, more expensive? |
| Game | Timer | Format |
|---|---|---|
| Clutch | 60s | Tap when the ring hits the target zone |
| Snake | 75s | Eat, grow, don't die |
| Debris | High score | Asteroids-style shooter |
src/
├── components/ # Game components + GameSession registry
├── hooks/ # useAuth, useUserStats, useQuizRound
├── lib/ # supabase, audioManager, scoringSystem, analytics
├── context/ # OfflineContext
└── utils/ # submissionQueue (batched score uploads)
Core tables:
games -- game registryplaylists -- themed collectionsplaylist_rounds -- round assignments per playlist (game, puzzle, metadata)puzzles -- question/content poolranking_puzzles / ranking_items -- Ranky puzzle datasuperlative_puzzles -- Superlative puzzle datahive_mind_puzzles -- Hive Mind survey datauser_profiles -- player accountsgame_sessions -- session recordsround_results -- per-round scoresleaderboard_entries -- global rankingsAll tables use Row-Level Security. User data is isolated. Content management is admin-only.
playlist_rounds has a UNIQUE(playlist_id, round_number) constraintranking_puzzle_id column; metadata should be {}metadata: { "puzzle_ids": [...] }metadata: { "puzzleIds": [...] } (camelCase -- intentional)superlative_puzzle_id columnpuzzle_id column directlygame_id = NULL with metadata: { "game_slug": "..." }round_results records cannot be deleted -- use UPDATE SET is_active = falseEach round is worth up to 1000 points. Final session score (5 rounds = 5000 max) maps to a grade:
| Grade | Points |
|---|---|
| A+ | 4750 -- 5000 |
| A | 4500 -- 4749 |
| B | 4000 -- 4499 |
| C | 3500 -- 3999 |
| F | < 3500 |
Speed bonuses apply. Harder games carry higher multipliers.
playlistsplaylist_rounds (one per round, round_number 1--5)game_id and either a puzzle_id, ranking_puzzle_id, superlative_puzzle_id, or metadata object pointing to puzzle content -- depending on game typesrc/components/[GameName].tsxGameSession.tsx with a unique id, dbId, duration, and instructionsgames tableAuto-deploys to Netlify on push to main via GitHub. SPA routing handled in netlify.toml.
npm run build # dist/ ready for deploy
Dark neon arcade aesthetic. Full spec in NEON_STYLE_GUIDE.md.
#000000)#00ffff)#fbbf24)#ec4899)#ef4444)#22c55e)Private. All rights reserved.