Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Mobile game currently in beta testing.
翻译准备中
取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
Curated 5-round arcade game playlists for adults. Mobile-first, browser-based, built to be played in a group.
ROWDY is a playlist-based arcade game platform. Each playlist is 5 rounds of varied mini-games -- trivia, visual memory, word puzzles, social opinion games, and reflex challenges -- mixed deliberately so that no two rounds feel the same. Think Cranium, but faster and meaner.查看完整 README ↗Curated 5-round arcade game playlists for adults. Mobile-first, browser-based, built to be played in a group.
Live at rowdy.games
ROWDY is a playlist-based arcade game platform. Each playlist is 5 rounds of varied mini-games -- trivia, visual memory, word puzzles, social opinion games, and reflex challenges -- mixed deliberately so that no two rounds feel the same. Think Cranium, but faster and meaner.
Playlists are themed (Booze, Junk Food, Silver Screen, etc.) and designed around a specific vibe. The scoring is real, the leaderboards are global, and the games are built for adult players who've outgrown pub quiz apps.
| Layer | Tech |
|---|---|
| Frontend | React 18, TypeScript, Tailwind CSS, Framer Motion |
| Build | Vite 5 |
| Backend | Supabase (PostgreSQL + Auth) |
| Payments | Stripe |
| Audio | Web Audio API |
| Physics | Matter.js |
| Analytics | Google Analytics 4 |
| Hosting | Netlify |
npm install
npm run dev # http://localhost:5173
npm run build
npm run lint
.env required:
VITE_SUPABASE_URL=
VITE_SUPABASE_ANON_KEY=
VITE_STRIPE_PUBLISHABLE_KEY=
| Game | Timer | Format |
|---|---|---|
| Multiple Choice | 90s | A, B, or C -- one right answer |
| True or False | 90s | Call the statement |
| Ranky | 90s | Arrange items in correct order |
| Odd Man Out | 60s | Find the 2 items that don't belong |
| Recall | 90s | Memorize, then answer from memory |
| Split Decision | 60s | Each item belongs to A, B, or Both |
| Hive Mind | 60s | Guess what most people answered |
| Game | Timer | Format |
|---|---|---|
| Zooma | 45s | Identify a photo as it zooms out |
| SnapShot | 30s | Drag puzzle pieces into position |
| Flashbang | 45s | Memorize tile pattern, tap it back |
| Fake Out | 60s | Real photo or AI-generated? |
| Tracer | 120s | Trace a shape from memory |
| ColorClash | 30s | Word color vs. ink color -- don't get fooled |
| Game | Timer | Format |
|---|---|---|
| Slot | 90s | Fill in the missing letters |
| Pivot | 60s | Find the word that connects two phrases |
| Game | Timer | Format |
|---|---|---|
| Superlative | 60s | Which is bigger, older, more expensive? |
| Game | Timer | Format |
|---|---|---|
| Clutch | 60s | Tap when the ring hits the target zone |
| Snake | 75s | Eat, grow, don't die |
| Debris | High score | Asteroids-style shooter |
src/
├── components/ # Game components + GameSession registry
├── hooks/ # useAuth, useUserStats, useQuizRound
├── lib/ # supabase, audioManager, scoringSystem, analytics
├── context/ # OfflineContext
└── utils/ # submissionQueue (batched score uploads)
Core tables:
games -- game registryplaylists -- themed collectionsplaylist_rounds -- round assignments per playlist (game, puzzle, metadata)puzzles -- question/content poolranking_puzzles / ranking_items -- Ranky puzzle datasuperlative_puzzles -- Superlative puzzle datahive_mind_puzzles -- Hive Mind survey datauser_profiles -- player accountsgame_sessions -- session recordsround_results -- per-round scoresleaderboard_entries -- global rankingsAll tables use Row-Level Security. User data is isolated. Content management is admin-only.
playlist_rounds has a UNIQUE(playlist_id, round_number) constraintranking_puzzle_id column; metadata should be {}metadata: { "puzzle_ids": [...] }metadata: { "puzzleIds": [...] } (camelCase -- intentional)superlative_puzzle_id columnpuzzle_id column directlygame_id = NULL with metadata: { "game_slug": "..." }round_results records cannot be deleted -- use UPDATE SET is_active = falseEach round is worth up to 1000 points. Final session score (5 rounds = 5000 max) maps to a grade:
| Grade | Points |
|---|---|
| A+ | 4750 -- 5000 |
| A | 4500 -- 4749 |
| B | 4000 -- 4499 |
| C | 3500 -- 3999 |
| F | < 3500 |
Speed bonuses apply. Harder games carry higher multipliers.
playlistsplaylist_rounds (one per round, round_number 1--5)game_id and either a puzzle_id, ranking_puzzle_id, superlative_puzzle_id, or metadata object pointing to puzzle content -- depending on game typesrc/components/[GameName].tsxGameSession.tsx with a unique id, dbId, duration, and instructionsgames tableAuto-deploys to Netlify on push to main via GitHub. SPA routing handled in netlify.toml.
npm run build # dist/ ready for deploy
Dark neon arcade aesthetic. Full spec in NEON_STYLE_GUIDE.md.
#000000)#00ffff)#fbbf24)#ec4899)#ef4444)#22c55e)Private. All rights reserved.