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登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Atom Trap: a neon tribute to JezzBall (1992)
翻译准备中
取自仓库 README
正在加载完整 README。
查看完整 README ↗Trap bouncing atoms by building walls, clear 75% of the chamber, then move on to the next level. Atom Trap is an installable web game (PWA) built with TypeScript, Vite and PixiJS.
Play: https://todilo.github.io/atom-trap/. On Android, open it in Chrome and choose Install app.
Android app: built with Capacitor on GitHub Actions for Google Play; see store/README.md and ADR-0020.
npm install
npm run dev
npm run build type-checks and builds to dist/. Every push to main deploys to GitHub Pages.
Atom Trap's Classic mode is inspired by JezzBall (Dima Pavlovsky, Microsoft, 1992). Atom Trap is not affiliated with or endorsed by Microsoft, and the JezzBall name is not used in the game. All code, art and sound in this repository are original.
Open-source software used in the game is listed with its licenses in public/licenses.txt (npm run licenses refreshes it; the build does too).
Copyright (c) 2026 Christian Klinton. All rights reserved: the code is public to read, not to reuse. See LICENSE.