OhMyGame
OhMyGame is the open-source studio for making games with AI. Design, build, playtest, and publish games in one app, with your own model keys.
Atom Trap: Neon. Build walls, trap bouncing atoms, clear the board.
Translation pending
GamesTypeScript · CSSGitHub @TodiloOnlineOwner unconfirmed
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Atom Trap: a neon tribute to JezzBall (1992)
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗Trap bouncing atoms by building walls, clear 75% of the chamber, then move on to the next level. Atom Trap is an installable web game (PWA) built with TypeScript, Vite and PixiJS.
Play: https://todilo.github.io/atom-trap/. On Android, open it in Chrome and choose Install app.
Android app: built with Capacitor on GitHub Actions for Google Play; see store/README.md and ADR-0020.
npm install
npm run dev
npm run build type-checks and builds to dist/. Every push to main deploys to GitHub Pages.
Atom Trap's Classic mode is inspired by JezzBall (Dima Pavlovsky, Microsoft, 1992). Atom Trap is not affiliated with or endorsed by Microsoft, and the JezzBall name is not used in the game. All code, art and sound in this repository are original.
Open-source software used in the game is listed with its licenses in public/licenses.txt (npm run licenses refreshes it; the build does too).
Copyright (c) 2026 Christian Klinton. All rights reserved: the code is public to read, not to reuse. See LICENSE.