Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
正在加载完整 README。
查看完整 README ↗An idle game about a burned spy rebuilding his life in Miami. Take jobs, build a network, run missions with your crew, manage heat, and outlast the people who burned you.
Built with Vite and TypeScript. No framework, no runtime dependencies.
npm install
npm run dev # http://localhost:5173
npm test # data integrity, math, and a headless run of the game loop
npm run build # typecheck + production build into dist/
src/
main.ts entry point and event wiring
state.ts game state, save-shape merging
calc.ts income, heat, prices, success odds (pure, tested)
persist.ts saving, loading, offline earnings, import/export
data/ ops, upgrades, allies, missions, bosses, story, medals, events...
game/ tick loop, missions, bosses, actions, events, ally abilities
ui/ rendering, panels, effects
*.test.ts vitest suites next to the code they cover
Adding content is mostly editing files in src/data/. src/data/data.test.ts checks that ids are unique, every mission names a real ally, kid missions always succeed, and so on.
Import the repo on Vercel. The preset is detected as Vite (vercel.json sets the build and output directory). Every push to main redeploys.
It can be installed as an app (a web app: Add to Home Screen) and plays offline once opened. Settings → About shows the running version.
Progress is saved in the browser. Use Export save / Import save in Settings (the menu button at the bottom right) to move it between browsers.