BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
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尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
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在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證製作者的介紹僅有上面的一句話。 更多詳情請閱讀儲存庫 README。 儲存庫 README ↗
正在載入完整 README。
檢視完整 README ↗An idle game about a burned spy rebuilding his life in Miami. Take jobs, build a network, run missions with your crew, manage heat, and outlast the people who burned you.
Built with Vite and TypeScript. No framework, no runtime dependencies.
npm install
npm run dev # http://localhost:5173
npm test # data integrity, math, and a headless run of the game loop
npm run build # typecheck + production build into dist/
src/
main.ts entry point and event wiring
state.ts game state, save-shape merging
calc.ts income, heat, prices, success odds (pure, tested)
persist.ts saving, loading, offline earnings, import/export
data/ ops, upgrades, allies, missions, bosses, story, medals, events...
game/ tick loop, missions, bosses, actions, events, ally abilities
ui/ rendering, panels, effects
*.test.ts vitest suites next to the code they cover
Adding content is mostly editing files in src/data/. src/data/data.test.ts checks that ids are unique, every mission names a real ally, kid missions always succeed, and so on.
Import the repo on Vercel. The preset is detected as Vite (vercel.json sets the build and output directory). Every push to main redeploys.
It can be installed as an app (a web app: Add to Home Screen) and plays offline once opened. Settings → About shows the running version.
Progress is saved in the browser. Use Export save / Import save in Settings (the menu button at the bottom right) to move it between browsers.