Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Games, toys, After Dark modules, and demos for the 1990s compact Macintosh (68K, System 6/7), built with Retro68
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取自仓库 README
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查看完整 README ↗Software for the black-and-white compact Macintosh (Mac Plus / SE / Classic, System 6–7), written in C and built with the Retro68 cross-compiler on a modern Mac. Everything here runs on a stock 8 MHz 68000 with 1–4 MB of RAM — real hardware or emulators (Mini vMac, Basilisk II, PCE).
Case study and video: mitchellv.me/work/classic-mac · by Mitchell Vizensky, game UX designer
Most projects include a prebuilt .dsk floppy image you can mount directly in an emulator
or copy over with a Floppy Emu / BlueSCSI. The disk images contain only our own software —
you supply your own System boot disk.
| Project | What it is |
|---|---|
| onefoe | One Foe — an original single-boss bullet-hell duel, four attack phases, crisp 2× 256×256 window. |
| celeste-mac-port | Celeste Classic running on a Mac Classic. Port of the PICO-8 original (porting notes). |
| just-one-boss-port | Port of bridgs' PICO-8 gem Just One Boss (build notes). |
| growcity | GrowCity — a tiny city-growing toy. |
| Project | What it is |
|---|---|
| pip | Pip — a desk pet who lives on your Mac: yawns, scratches, gets startled, grumps, wanders, and speaks. |
| antfarm | AntFarm — an ant colony simulation in 1-bit. |
| aquarium | Aquarium — a desktop fish tank. |
| dock-mac | A macOS-style dock for System 6/7. |
after-dark-mac — native screensaver modules (ADgm) for Berkeley Systems'
After Dark 2.0, built with Retro68's --mac-flat output:
demos-mac — a little demoscene set pushing the 68000: cube, plasma, starfield, tunnel, and the obligatory spinning donut.
lum-mac — a frame-streamed animation piece (fan art of Lum from Urusei Yatsura; character © Rumiko Takahashi).
movie-mac — our early full-motion-video player experiment, with the Python frame-stream generators. For real video on a compact Mac we now use Fred Stark's excellent MacFlim — this stays here as the road we took to get there.
pce-measure — configs and notes for measuring true 8 MHz frame rates with
the cycle-accurate PCE emulator (brew install pce), instead of
the too-fast timing most emulators give you. Bring your own ROM images.
Each project has a build.sh (CMake + the Retro68 toolchain). Install
Retro68, then:
cd <project> && ./build.sh
Output is a classic Mac application plus a mountable .dsk image.
Original code here is MIT-licensed (see LICENSE).
The two ports are fan projects; the games belong to their creators:
If you're a rights holder and want something changed or removed, open an issue.