Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證Games, toys, After Dark modules, and demos for the 1990s compact Macintosh (68K, System 6/7), built with Retro68
翻譯準備中
取自儲存庫 README
正在載入完整 README。
檢視完整 README ↗Software for the black-and-white compact Macintosh (Mac Plus / SE / Classic, System 6–7), written in C and built with the Retro68 cross-compiler on a modern Mac. Everything here runs on a stock 8 MHz 68000 with 1–4 MB of RAM — real hardware or emulators (Mini vMac, Basilisk II, PCE).
Case study and video: mitchellv.me/work/classic-mac · by Mitchell Vizensky, game UX designer
Most projects include a prebuilt .dsk floppy image you can mount directly in an emulator
or copy over with a Floppy Emu / BlueSCSI. The disk images contain only our own software —
you supply your own System boot disk.
| Project | What it is |
|---|---|
| onefoe | One Foe — an original single-boss bullet-hell duel, four attack phases, crisp 2× 256×256 window. |
| celeste-mac-port | Celeste Classic running on a Mac Classic. Port of the PICO-8 original (porting notes). |
| just-one-boss-port | Port of bridgs' PICO-8 gem Just One Boss (build notes). |
| growcity | GrowCity — a tiny city-growing toy. |
| Project | What it is |
|---|---|
| pip | Pip — a desk pet who lives on your Mac: yawns, scratches, gets startled, grumps, wanders, and speaks. |
| antfarm | AntFarm — an ant colony simulation in 1-bit. |
| aquarium | Aquarium — a desktop fish tank. |
| dock-mac | A macOS-style dock for System 6/7. |
after-dark-mac — native screensaver modules (ADgm) for Berkeley Systems'
After Dark 2.0, built with Retro68's --mac-flat output:
demos-mac — a little demoscene set pushing the 68000: cube, plasma, starfield, tunnel, and the obligatory spinning donut.
lum-mac — a frame-streamed animation piece (fan art of Lum from Urusei Yatsura; character © Rumiko Takahashi).
movie-mac — our early full-motion-video player experiment, with the Python frame-stream generators. For real video on a compact Mac we now use Fred Stark's excellent MacFlim — this stays here as the road we took to get there.
pce-measure — configs and notes for measuring true 8 MHz frame rates with
the cycle-accurate PCE emulator (brew install pce), instead of
the too-fast timing most emulators give you. Bring your own ROM images.
Each project has a build.sh (CMake + the Retro68 toolchain). Install
Retro68, then:
cd <project> && ./build.sh
Output is a classic Mac application plus a mountable .dsk image.
Original code here is MIT-licensed (see LICENSE).
The two ports are fan projects; the games belong to their creators:
If you're a rights holder and want something changed or removed, open an issue.