Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Games, toys, screensavers and demos for the original black-and-white Macintosh: an 8 MHz 68000, a 1-bit screen and System 6. Written in C and built on a modern Mac.
GamesC · PythonGitHub @hotdog-faceOnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
No updates detected yet. GitHub releases will appear here.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
Games, toys, After Dark modules, and demos for the 1990s compact Macintosh (68K, System 6/7), built with Retro68
Taken from the repository README
Loading the full README.
Read the full README ↗Software for the black-and-white compact Macintosh (Mac Plus / SE / Classic, System 6–7), written in C and built with the Retro68 cross-compiler on a modern Mac. Everything here runs on a stock 8 MHz 68000 with 1–4 MB of RAM — real hardware or emulators (Mini vMac, Basilisk II, PCE).
Case study and video: mitchellv.me/work/classic-mac · by Mitchell Vizensky, game UX designer
Most projects include a prebuilt .dsk floppy image you can mount directly in an emulator
or copy over with a Floppy Emu / BlueSCSI. The disk images contain only our own software —
you supply your own System boot disk.
| Project | What it is |
|---|---|
| onefoe | One Foe — an original single-boss bullet-hell duel, four attack phases, crisp 2× 256×256 window. |
| celeste-mac-port | Celeste Classic running on a Mac Classic. Port of the PICO-8 original (porting notes). |
| just-one-boss-port | Port of bridgs' PICO-8 gem Just One Boss (build notes). |
| growcity | GrowCity — a tiny city-growing toy. |
| Project | What it is |
|---|---|
| pip | Pip — a desk pet who lives on your Mac: yawns, scratches, gets startled, grumps, wanders, and speaks. |
| antfarm | AntFarm — an ant colony simulation in 1-bit. |
| aquarium | Aquarium — a desktop fish tank. |
| dock-mac | A macOS-style dock for System 6/7. |
after-dark-mac — native screensaver modules (ADgm) for Berkeley Systems'
After Dark 2.0, built with Retro68's --mac-flat output:
demos-mac — a little demoscene set pushing the 68000: cube, plasma, starfield, tunnel, and the obligatory spinning donut.
lum-mac — a frame-streamed animation piece (fan art of Lum from Urusei Yatsura; character © Rumiko Takahashi).
movie-mac — our early full-motion-video player experiment, with the Python frame-stream generators. For real video on a compact Mac we now use Fred Stark's excellent MacFlim — this stays here as the road we took to get there.
pce-measure — configs and notes for measuring true 8 MHz frame rates with
the cycle-accurate PCE emulator (brew install pce), instead of
the too-fast timing most emulators give you. Bring your own ROM images.
Each project has a build.sh (CMake + the Retro68 toolchain). Install
Retro68, then:
cd <project> && ./build.sh
Output is a classic Mac application plus a mountable .dsk image.
Original code here is MIT-licensed (see LICENSE).
The two ports are fan projects; the games belong to their creators:
If you're a rights holder and want something changed or removed, open an issue.