ShadowOfTheColossus-PC
Shadow of the Colossus 的原生 Windows 移植(PS4,CUSA08809)——请自备游戏转储。面向 PC 的原生移植。
AI 翻译
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
正在加载完整 README。
查看完整 README ↗A side-scrolling pixel-art western. You're the sheriff of Redemption Gulch, and "Silver" Jack Calloway just robbed the bank and rode west. Follow him across the badlands on foot, loot abandoned homesteads, fight with your fists, keep yourself fed and rested, and survive the nights.
Plain HTML, CSS and JavaScript. No build step, no libraries.
index.html in a browser (Chrome, Edge, Firefox, Safari).https://<your-username>.github.io/<repo-name>/.| Action | Keyboard | Phone/tablet |
|---|---|---|
| Walk | A / D or ← → | ◀ ▶ |
| Run | Shift (hold) | RUN (toggle) |
| Jump | W / Space | JUMP |
| Punch | J | PUNCH |
| Block | K (hold) | BLK (hold) |
| Talk / enter / search | E, or click/tap the thing | USE, or tap |
| Get on/off horse, whistle | H | HORSE |
| Make camp | C | CAMP |
| Saddlebag | I | BAG |
| Pause | Esc | II |
| Mute | M | (pause menu) |
Tip: block right as an enemy strikes for a PERFECT block, which leaves it dazed.
Everything is drawn on one chunky pixel grid: each art pixel is 2x2 screen
pixels. Buildings, horses, the sky and the characters are drawn that way
directly; other art goes through U.chunky() (in js/util.js), and positions
snap to the grid with U.snap(). New art should do the same.
Chiptune music (OpenGameArt.org) and 8-bit sound effects (Juhani Junkala), all CC0.
See assets/CREDITS.md. Sound effects need the game to be
served over the web (GitHub Pages or any local server); when opened straight
from a file, the game falls back to its built-in synthesised effects.
docs/VISION.md: the full game designdocs/ROADMAP.md: build stages| File | What it does |
|---|---|
js/game.js | Main loop, rules, menus, saving, lighting |
js/entities.js | Player, enemies, townsfolk, campfire |
js/world.js | Road layout: towns, houses, enemy spots, scenery |
js/rooms.js | All interiors: town buildings and abandoned buildings |
js/horse.js | Horse art and riding |
js/chars.js | People: repaints the character pack per look (hats, vests, badges, skirts...), the sheriff customiser looks |
js/charframes.js | Character pack frames as data (generated by tools/pack_chars.py) |
js/sprites.js | Creature pixel art (text grids) |
js/buildings.js | Town and abandoned building exteriors, street dressing |
js/town.js | Town life: animals, smoke, schedules, greetings |
js/props.js | Cacti, rocks, signs, small props |
js/backgrounds.js | Sky by time of day, parallax layers |
js/audio.js | Chiptune music + sound effects |
js/ui.js | HUD, dialogue, menus, title screen |
js/input.js | Keyboard, touch and click input |