ShadowOfTheColossus-PC
Shadow of the Colossus 的原生 Windows 移植(PS4,CUSA08809)——請自備遊戲轉儲。面向 PC 的原生移植。
AI 翻譯
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證製作者的介紹僅有上面的一句話。 更多詳情請閱讀儲存庫 README。 儲存庫 README ↗
正在載入完整 README。
檢視完整 README ↗A side-scrolling pixel-art western. You're the sheriff of Redemption Gulch, and "Silver" Jack Calloway just robbed the bank and rode west. Follow him across the badlands on foot, loot abandoned homesteads, fight with your fists, keep yourself fed and rested, and survive the nights.
Plain HTML, CSS and JavaScript. No build step, no libraries.
index.html in a browser (Chrome, Edge, Firefox, Safari).https://<your-username>.github.io/<repo-name>/.| Action | Keyboard | Phone/tablet |
|---|---|---|
| Walk | A / D or ← → | ◀ ▶ |
| Run | Shift (hold) | RUN (toggle) |
| Jump | W / Space | JUMP |
| Punch | J | PUNCH |
| Block | K (hold) | BLK (hold) |
| Talk / enter / search | E, or click/tap the thing | USE, or tap |
| Get on/off horse, whistle | H | HORSE |
| Make camp | C | CAMP |
| Saddlebag | I | BAG |
| Pause | Esc | II |
| Mute | M | (pause menu) |
Tip: block right as an enemy strikes for a PERFECT block, which leaves it dazed.
Everything is drawn on one chunky pixel grid: each art pixel is 2x2 screen
pixels. Buildings, horses, the sky and the characters are drawn that way
directly; other art goes through U.chunky() (in js/util.js), and positions
snap to the grid with U.snap(). New art should do the same.
Chiptune music (OpenGameArt.org) and 8-bit sound effects (Juhani Junkala), all CC0.
See assets/CREDITS.md. Sound effects need the game to be
served over the web (GitHub Pages or any local server); when opened straight
from a file, the game falls back to its built-in synthesised effects.
docs/VISION.md: the full game designdocs/ROADMAP.md: build stages| File | What it does |
|---|---|
js/game.js | Main loop, rules, menus, saving, lighting |
js/entities.js | Player, enemies, townsfolk, campfire |
js/world.js | Road layout: towns, houses, enemy spots, scenery |
js/rooms.js | All interiors: town buildings and abandoned buildings |
js/horse.js | Horse art and riding |
js/chars.js | People: repaints the character pack per look (hats, vests, badges, skirts...), the sheriff customiser looks |
js/charframes.js | Character pack frames as data (generated by tools/pack_chars.py) |
js/sprites.js | Creature pixel art (text grids) |
js/buildings.js | Town and abandoned building exteriors, street dressing |
js/town.js | Town life: animals, smoke, schedules, greetings |
js/props.js | Cacti, rocks, signs, small props |
js/backgrounds.js | Sky by time of day, parallax layers |
js/audio.js | Chiptune music + sound effects |
js/ui.js | HUD, dialogue, menus, title screen |
js/input.js | Keyboard, touch and click input |