Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Exo Shaders: the shader precompiler in Exo Launcher. An unofficial fork of SCSKiller, GPL-3.0-or-later.
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正在加载完整 README。
查看完整 README ↗Exo Shaders is the shader precompiler in Exo Launcher's System > Shaders. It ships with Exo and runs as its add-on; download Exo Launcher to use it.
[!NOTE] Exo Shaders is an unofficial fork of SCSKiller, based on SCSKiller and not affiliated with or endorsed by it. SCSKiller's own app and downloads are on its repository.
Exo Shaders fixes shader compilation stutter only, not traversal or streaming stutter, and a shader it couldn't find or record can still compile in game.
| App | Exo Launcher on Windows 11 x64 |
| GPU | NVIDIA or AMD |
| Games | DirectX 12, and DirectX 11 (on AMD after a recording) |
Exo Shaders is a headless service and a page that Exo shows in its System room; Exo talks to it only through messages (engine/CONTRACT.md). Its changes from SCSKiller are in engine/CHANGELOG.md; SCSKiller's own are in CHANGELOG.md.
The .NET SDK in global.json and Node.js:
pwsh engine\build\publish-service.ps1
cd ui
npm ci
npm run build
The service lands in engine\out\service and the page in ui\dist; Exo Launcher's release build takes both from
there. The native helpers are built from proxy and kept in engine/prebuilt. Design: ARCHITECTURE.md.
GPL-3.0-or-later (LICENSE), with an additional permission for Oodle, the Windows App SDK and graphics driver libraries (LICENSE-EXCEPTION.txt). Copyright the SCSKiller authors and Exo Shaders' contributors. Third-party components: THIRD-PARTY-NOTICES.md.
Not affiliated with SCSKiller, any GPU maker, engine maker or game publisher. All product names are trademarks of their owners.