Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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Exo Shaders: the shader precompiler in Exo Launcher. An unofficial fork of SCSKiller, GPL-3.0-or-later.
Translation pending
Loading the full README.
Read the full README ↗Exo Shaders is the shader precompiler in Exo Launcher's System > Shaders. It ships with Exo and runs as its add-on; download Exo Launcher to use it.
[!NOTE] Exo Shaders is an unofficial fork of SCSKiller, based on SCSKiller and not affiliated with or endorsed by it. SCSKiller's own app and downloads are on its repository.
Exo Shaders fixes shader compilation stutter only, not traversal or streaming stutter, and a shader it couldn't find or record can still compile in game.
| App | Exo Launcher on Windows 11 x64 |
| GPU | NVIDIA or AMD |
| Games | DirectX 12, and DirectX 11 (on AMD after a recording) |
Exo Shaders is a headless service and a page that Exo shows in its System room; Exo talks to it only through messages (engine/CONTRACT.md). Its changes from SCSKiller are in engine/CHANGELOG.md; SCSKiller's own are in CHANGELOG.md.
The .NET SDK in global.json and Node.js:
pwsh engine\build\publish-service.ps1
cd ui
npm ci
npm run build
The service lands in engine\out\service and the page in ui\dist; Exo Launcher's release build takes both from
there. The native helpers are built from proxy and kept in engine/prebuilt. Design: ARCHITECTURE.md.
GPL-3.0-or-later (LICENSE), with an additional permission for Oodle, the Windows App SDK and graphics driver libraries (LICENSE-EXCEPTION.txt). Copyright the SCSKiller authors and Exo Shaders' contributors. Third-party components: THIRD-PARTY-NOTICES.md.
Not affiliated with SCSKiller, any GPU maker, engine maker or game publisher. All product names are trademarks of their owners.