Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證Exo Shaders: the shader precompiler in Exo Launcher. An unofficial fork of SCSKiller, GPL-3.0-or-later.
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正在載入完整 README。
檢視完整 README ↗Exo Shaders is the shader precompiler in Exo Launcher's System > Shaders. It ships with Exo and runs as its add-on; download Exo Launcher to use it.
[!NOTE] Exo Shaders is an unofficial fork of SCSKiller, based on SCSKiller and not affiliated with or endorsed by it. SCSKiller's own app and downloads are on its repository.
Exo Shaders fixes shader compilation stutter only, not traversal or streaming stutter, and a shader it couldn't find or record can still compile in game.
| App | Exo Launcher on Windows 11 x64 |
| GPU | NVIDIA or AMD |
| Games | DirectX 12, and DirectX 11 (on AMD after a recording) |
Exo Shaders is a headless service and a page that Exo shows in its System room; Exo talks to it only through messages (engine/CONTRACT.md). Its changes from SCSKiller are in engine/CHANGELOG.md; SCSKiller's own are in CHANGELOG.md.
The .NET SDK in global.json and Node.js:
pwsh engine\build\publish-service.ps1
cd ui
npm ci
npm run build
The service lands in engine\out\service and the page in ui\dist; Exo Launcher's release build takes both from
there. The native helpers are built from proxy and kept in engine/prebuilt. Design: ARCHITECTURE.md.
GPL-3.0-or-later (LICENSE), with an additional permission for Oodle, the Windows App SDK and graphics driver libraries (LICENSE-EXCEPTION.txt). Copyright the SCSKiller authors and Exo Shaders' contributors. Third-party components: THIRD-PARTY-NOTICES.md.
Not affiliated with SCSKiller, any GPU maker, engine maker or game publisher. All product names are trademarks of their owners.