Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
正在加载完整 README。
查看完整 README ↗No sign-up, no download, no ads. Works on desktop and phones, and can be installed as an offline app.
| ♜ Every piece kills differently | Pawns jab, rooks ram, knights stomp, bishops fire a holy beam, queens explode in a royal nova, and kings turn their victim into gold coins. |
| 🤖 14 bots, 100 → 2800 Elo | From Pip ("Is this the pointy horse?") to Moki Engine ("No mercy. No mistakes."). The top bots run a real search engine in a Web Worker. |
| ♟ Real chess rules | Castling, en passant, promotion with a piece picker, draws by threefold repetition, the 50-move rule and insufficient material. |
| ⏱ Chess clocks | 3, 5, 10 or 15 minutes per side, or off. Resign with a double tap. |
| 🧱 Two themes | A wooden club board, or a Minecraft-style blocky world with glowing-eyed obsidian pieces, trees, torches and a pond. |
| 💥 Checkmate blast | Mate the king and every piece and tile goes flying while the board burns. |
| 📝 Live scoresheet | Every move is written in proper notation (Nbd2, exd6, cxb8=N) on a clipboard next to the board. |
| 👥 Play a friend | Pass-and-play on one screen, with an optional auto-flip board. |
| Tier | Bots |
|---|---|
| Beginner | Pip 100 · Nora 250 · Biscuit 400 |
| Novice | Otto 600 · Mira 800 · Dev 1000 |
| Intermediate | Juno 1200 · Sasha 1400 · Kai 1600 |
| Advanced | Ravi 1800 · Elara 2000 |
| Master | Viktor 2200 · Grandmaster 2500 · Moki Engine 2800 |
The Elo numbers are labels for the ladder, not measured ratings. Lower bots search less deeply, add noise to their move scores and sometimes play a random move; the Master tier plays the engine's best move with a few seconds to think.
It's plain HTML, CSS and JavaScript with no build step. Serve the folder with any static server:
python -m http.server 8000
Then open http://localhost:8000. Opening index.html straight from disk also works; the engine then runs on the main thread instead of a Web Worker.
Libraries load from CDNs: three.js r128, anime.js and Motion, plus Google Fonts.
js/engine.js is a from-scratch chess engine:
It passes the standard perft suites and searches around a million positions per second on a desktop.
index.html page shell and menus
css/style.css UI, both themes
js/01-config.js settings and helpers
js/02-rules.js move generation and game rules
js/03-scene.js three.js scene, boards, pieces, blocky world
js/04-state.js game state, bot ladder, scoresheet
js/05-fx.js highlights and small effects
js/06-moves.js moves, kill animations, checkmate blast
js/07-ai.js talks to the engine worker
js/08-ui.js HUD, clock, camera and input
js/09-boot.js render loop, settings and bot picker
js/10-pwa.js offline install
js/engine.js chess engine (Web Worker)
sw.js service worker for offline play
Made by Rishav Ranjan and M Gyaani at Moki Studio.
The code is released under the MIT License.
The Gambit name, the Moki name and the Moki mascot artwork (moki.png) are Moki Studio's branding. Please don't use them to present a fork as the official game.
Minecraft is a trademark of Mojang Synergies AB. Gambit is not affiliated with or endorsed by Mojang or Microsoft.