Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證製作者的介紹僅有上面的一句話。 更多詳情請閱讀儲存庫 README。 儲存庫 README ↗
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檢視完整 README ↗No sign-up, no download, no ads. Works on desktop and phones, and can be installed as an offline app.
| ♜ Every piece kills differently | Pawns jab, rooks ram, knights stomp, bishops fire a holy beam, queens explode in a royal nova, and kings turn their victim into gold coins. |
| 🤖 14 bots, 100 → 2800 Elo | From Pip ("Is this the pointy horse?") to Moki Engine ("No mercy. No mistakes."). The top bots run a real search engine in a Web Worker. |
| ♟ Real chess rules | Castling, en passant, promotion with a piece picker, draws by threefold repetition, the 50-move rule and insufficient material. |
| ⏱ Chess clocks | 3, 5, 10 or 15 minutes per side, or off. Resign with a double tap. |
| 🧱 Two themes | A wooden club board, or a Minecraft-style blocky world with glowing-eyed obsidian pieces, trees, torches and a pond. |
| 💥 Checkmate blast | Mate the king and every piece and tile goes flying while the board burns. |
| 📝 Live scoresheet | Every move is written in proper notation (Nbd2, exd6, cxb8=N) on a clipboard next to the board. |
| 👥 Play a friend | Pass-and-play on one screen, with an optional auto-flip board. |
| Tier | Bots |
|---|---|
| Beginner | Pip 100 · Nora 250 · Biscuit 400 |
| Novice | Otto 600 · Mira 800 · Dev 1000 |
| Intermediate | Juno 1200 · Sasha 1400 · Kai 1600 |
| Advanced | Ravi 1800 · Elara 2000 |
| Master | Viktor 2200 · Grandmaster 2500 · Moki Engine 2800 |
The Elo numbers are labels for the ladder, not measured ratings. Lower bots search less deeply, add noise to their move scores and sometimes play a random move; the Master tier plays the engine's best move with a few seconds to think.
It's plain HTML, CSS and JavaScript with no build step. Serve the folder with any static server:
python -m http.server 8000
Then open http://localhost:8000. Opening index.html straight from disk also works; the engine then runs on the main thread instead of a Web Worker.
Libraries load from CDNs: three.js r128, anime.js and Motion, plus Google Fonts.
js/engine.js is a from-scratch chess engine:
It passes the standard perft suites and searches around a million positions per second on a desktop.
index.html page shell and menus
css/style.css UI, both themes
js/01-config.js settings and helpers
js/02-rules.js move generation and game rules
js/03-scene.js three.js scene, boards, pieces, blocky world
js/04-state.js game state, bot ladder, scoresheet
js/05-fx.js highlights and small effects
js/06-moves.js moves, kill animations, checkmate blast
js/07-ai.js talks to the engine worker
js/08-ui.js HUD, clock, camera and input
js/09-boot.js render loop, settings and bot picker
js/10-pwa.js offline install
js/engine.js chess engine (Web Worker)
sw.js service worker for offline play
Made by Rishav Ranjan and M Gyaani at Moki Studio.
The code is released under the MIT License.
The Gambit name, the Moki name and the Moki mascot artwork (moki.png) are Moki Studio's branding. Please don't use them to present a fork as the official game.
Minecraft is a trademark of Mojang Synergies AB. Gambit is not affiliated with or endorsed by Mojang or Microsoft.