Underground 2 Revived
Chrome과 Firefox에서 Need for Speed Underground 2를 WebGPU로 두고 팬 프로젝트입니다
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗No sign-up, no download, no ads. Works on desktop and phones, and can be installed as an offline app.
| ♜ Every piece kills differently | Pawns jab, rooks ram, knights stomp, bishops fire a holy beam, queens explode in a royal nova, and kings turn their victim into gold coins. |
| 🤖 14 bots, 100 → 2800 Elo | From Pip ("Is this the pointy horse?") to Moki Engine ("No mercy. No mistakes."). The top bots run a real search engine in a Web Worker. |
| ♟ Real chess rules | Castling, en passant, promotion with a piece picker, draws by threefold repetition, the 50-move rule and insufficient material. |
| ⏱ Chess clocks | 3, 5, 10 or 15 minutes per side, or off. Resign with a double tap. |
| 🧱 Two themes | A wooden club board, or a Minecraft-style blocky world with glowing-eyed obsidian pieces, trees, torches and a pond. |
| 💥 Checkmate blast | Mate the king and every piece and tile goes flying while the board burns. |
| 📝 Live scoresheet | Every move is written in proper notation (Nbd2, exd6, cxb8=N) on a clipboard next to the board. |
| 👥 Play a friend | Pass-and-play on one screen, with an optional auto-flip board. |
| Tier | Bots |
|---|---|
| Beginner | Pip 100 · Nora 250 · Biscuit 400 |
| Novice | Otto 600 · Mira 800 · Dev 1000 |
| Intermediate | Juno 1200 · Sasha 1400 · Kai 1600 |
| Advanced | Ravi 1800 · Elara 2000 |
| Master | Viktor 2200 · Grandmaster 2500 · Moki Engine 2800 |
The Elo numbers are labels for the ladder, not measured ratings. Lower bots search less deeply, add noise to their move scores and sometimes play a random move; the Master tier plays the engine's best move with a few seconds to think.
It's plain HTML, CSS and JavaScript with no build step. Serve the folder with any static server:
python -m http.server 8000
Then open http://localhost:8000. Opening index.html straight from disk also works; the engine then runs on the main thread instead of a Web Worker.
Libraries load from CDNs: three.js r128, anime.js and Motion, plus Google Fonts.
js/engine.js is a from-scratch chess engine:
It passes the standard perft suites and searches around a million positions per second on a desktop.
index.html page shell and menus
css/style.css UI, both themes
js/01-config.js settings and helpers
js/02-rules.js move generation and game rules
js/03-scene.js three.js scene, boards, pieces, blocky world
js/04-state.js game state, bot ladder, scoresheet
js/05-fx.js highlights and small effects
js/06-moves.js moves, kill animations, checkmate blast
js/07-ai.js talks to the engine worker
js/08-ui.js HUD, clock, camera and input
js/09-boot.js render loop, settings and bot picker
js/10-pwa.js offline install
js/engine.js chess engine (Web Worker)
sw.js service worker for offline play
Made by Rishav Ranjan and M Gyaani at Moki Studio.
The code is released under the MIT License.
The Gambit name, the Moki name and the Moki mascot artwork (moki.png) are Moki Studio's branding. Please don't use them to present a fork as the official game.
Minecraft is a trademark of Mojang Synergies AB. Gambit is not affiliated with or endorsed by Mojang or Microsoft.