Real-time spatial / object-based audio rendering engine (VBAP + binaural) for multichannel and 3D audio — speakers or headphones.
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媒体Rust · PythonGitHub @mgth自行安装运营者未确认
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正在加载完整 README。 以下为已保存的摘录。
A real-time spatial / object-based audio rendering engine. Omniphony takes
multichannel and object audio and renders it — with VBAP — to any speaker layout
or to binaural headphones, in real time. Open source, GPL-3.0.
Play a film through Omniphony, step by step:
Linux · Windows · macOS
— what to download, where each file goes, how to check each step, and the usual
failures.查看完整 README ↗目前无法加载完整 README。请通过原文链接阅读。 以下为已保存的摘录。
A real-time spatial / object-based audio rendering engine. Omniphony takes
multichannel and object audio and renders it — with VBAP — to any speaker layout
or to binaural headphones, in real time. Open source, GPL-3.0.
Play a film through Omniphony, step by step:
Linux · Windows · macOS
— what to download, where each file goes, how to check each step, and the usual
failures.查看完整 README ↗