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Real-time spatial / object-based audio rendering engine (VBAP + binaural) for multichannel and 3D audio — speakers or headphones.
MediaRust · PythonGitHub @mgthSelf-installOwner unconfirmed
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A real-time spatial / object-based audio rendering engine. Omniphony takes
multichannel and object audio and renders it — with VBAP — to any speaker layout
or to binaural headphones, in real time. Open source, GPL-3.0.
Play a film through Omniphony, step by step:
Linux · Windows · macOS
— what to download, where each file goes, how to check each step, and the usual
failures.Read the full README ↗The full README is unavailable right now. Read it at the original link. The saved excerpt is shown below.
A real-time spatial / object-based audio rendering engine. Omniphony takes
multichannel and object audio and renders it — with VBAP — to any speaker layout
or to binaural headphones, in real time. Open source, GPL-3.0.
Play a film through Omniphony, step by step:
Linux · Windows · macOS
— what to download, where each file goes, how to check each step, and the usual
failures.Read the full README ↗