Real-time spatial / object-based audio rendering engine (VBAP + binaural) for multichannel and 3D audio — speakers or headphones.
翻譯準備中
媒體Rust · PythonGitHub @mgth自行安裝營運者未確認
試用過了嗎? 點一下就好,不需要登入。
正在載入完整 README。 以下為已儲存的摘錄。
A real-time spatial / object-based audio rendering engine. Omniphony takes
multichannel and object audio and renders it — with VBAP — to any speaker layout
or to binaural headphones, in real time. Open source, GPL-3.0.
Play a film through Omniphony, step by step:
Linux · Windows · macOS
— what to download, where each file goes, how to check each step, and the usual
failures.檢視完整 README ↗目前無法載入完整 README。請透過原文連結閱讀。 以下為已儲存的摘錄。
A real-time spatial / object-based audio rendering engine. Omniphony takes
multichannel and object audio and renders it — with VBAP — to any speaker layout
or to binaural headphones, in real time. Open source, GPL-3.0.
Play a film through Omniphony, step by step:
Linux · Windows · macOS
— what to download, where each file goes, how to check each step, and the usual
failures.檢視完整 README ↗