Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Repo for zeldara game
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取自仓库 README
正在加载完整 README。
查看完整 README ↗A top-down action-adventure built with Phaser 3.60. The whole game is one self-contained index.html.
main branch (every push auto-deploys).npm install once, then npm run build, and double-click index.html in Chrome. It needs internet once so Phaser can load from cdnjs.| Path | What it is |
|---|---|
index.html, lab/index.html, dist/ | Built by npm run build. Generated and not in git — Vercel builds them on every push. |
src/, assets/, build.mjs | The source. Edit src/js/*.js, then node build.mjs --check rebuilds index.html. |
tests/ | Headless Playwright tests (see docs/05-dev-tools-and-testing.md). |
docs/ | AI memory docs (architecture, scenes, content, endgame, dev tools, changelog, roadmap). Read docs/README.md first. |
sprites/ | Editable source PNGs for the hero (and sample monster sprites). Inlined into index.html as base64. |
design-mocks/ | Static theme and palette mockups. |
archive/ | Dormant Vite/React skeleton and old April builds. Not deployed and not used. |
vercel.json, .vercelignore | Hosting config: Vercel runs npm run build and serves dist/ (game at /, Design Lab at /lab). |
Push to main → Vercel runs npm run build and serves dist/. Full step-by-step setup, and how player profiles / save slots / export-import work: docs/12-hosting-and-saves.md.