OhMyGame
OhMyGame is the open-source studio for making games with AI. Design, build, playtest, and publish games in one app, with your own model keys.
Four realms. One awakening. Wake the waystones, befriend the spirits, and face the Volcano Lord.
GamesPython · JavaScriptGitHub @krisjericksonOnlineOwner unconfirmed
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Repo for zeldara game
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗A top-down action-adventure built with Phaser 3.60. The whole game is one self-contained index.html.
main branch (every push auto-deploys).npm install once, then npm run build, and double-click index.html in Chrome. It needs internet once so Phaser can load from cdnjs.| Path | What it is |
|---|---|
index.html, lab/index.html, dist/ | Built by npm run build. Generated and not in git — Vercel builds them on every push. |
src/, assets/, build.mjs | The source. Edit src/js/*.js, then node build.mjs --check rebuilds index.html. |
tests/ | Headless Playwright tests (see docs/05-dev-tools-and-testing.md). |
docs/ | AI memory docs (architecture, scenes, content, endgame, dev tools, changelog, roadmap). Read docs/README.md first. |
sprites/ | Editable source PNGs for the hero (and sample monster sprites). Inlined into index.html as base64. |
design-mocks/ | Static theme and palette mockups. |
archive/ | Dormant Vite/React skeleton and old April builds. Not deployed and not used. |
vercel.json, .vercelignore | Hosting config: Vercel runs npm run build and serves dist/ (game at /, Design Lab at /lab). |
Push to main → Vercel runs npm run build and serves dist/. Full step-by-step setup, and how player profiles / save slots / export-import work: docs/12-hosting-and-saves.md.