Materializr
Open-source parametric 3D CAD for makers — constraint sketches, solid modeling, threads, SVG & text engraving, STL/STEP export. Android, iPad, Linux, Mac, Windows. Vibe coded.
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
An interactive animation tool for creating flowing, gradient-coloured line animations with draggable control points and high-resolution export.查看完整 README ↗An interactive animation tool for creating flowing, gradient-coloured line animations with draggable control points and high-resolution export.
/video)video.html is a separate version of the tool for motion work. It draws the wave on a fixed-size artboard (HD, 4K, square, 4:5 or vertical) with no background, and exports:
.mov with alpha, for After Effects, Premiere, Final Cut, DaVinci Resolve and Keynote. Encoding runs in the browser with ffmpeg.wasm. The first export downloads a 31 MB encoder from jsDelivr, which the browser then caches..zip with alpha, a lossless fallback that imports into any editor as an image sequence..mp4, for apps that ignore transparency, such as iMovie. Put it above your footage and choose the Green/Blue Screen overlay to key out the green.Frames are rendered one by one at the chosen frame rate rather than screen-recorded, so the output is smooth on any machine. "Seamless loop" sets the length to a whole number of motion cycles, so the clip loops without a jump.
MP4 (H.264) cannot store transparency, which is why the export uses ProRes. Long 4K exports can run out of browser memory; use a shorter length or the PNG sequence if that happens.
npm run dev
Then open http://localhost:8000 in your browser.
Initialize a git repository (if not already done):
git init
git add .
git commit -m "Initial commit"
Push to GitHub:
git remote add origin <your-repo-url> and git push -u origin mainConnect to Vercel:
That's it! Your tool will be live at a Vercel URL. Every time you push to GitHub, it will automatically deploy.
Edit index.html to modify:
palette arraydefaultPoints()MIT