Materializr
開源參數式 3D CAD 給創客 — 受限草圖、實體建模、螺紋、SVG 與文字雕刻、STL/STEP 匯出。Android、iPad、Linux、Mac、Windows。Vibe 編碼。
AI 翻譯
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證正在載入完整 README。 以下為已儲存的摘錄。
An interactive animation tool for creating flowing, gradient-coloured line animations with draggable control points and high-resolution export.檢視完整 README ↗An interactive animation tool for creating flowing, gradient-coloured line animations with draggable control points and high-resolution export.
/video)video.html is a separate version of the tool for motion work. It draws the wave on a fixed-size artboard (HD, 4K, square, 4:5 or vertical) with no background, and exports:
.mov with alpha, for After Effects, Premiere, Final Cut, DaVinci Resolve and Keynote. Encoding runs in the browser with ffmpeg.wasm. The first export downloads a 31 MB encoder from jsDelivr, which the browser then caches..zip with alpha, a lossless fallback that imports into any editor as an image sequence..mp4, for apps that ignore transparency, such as iMovie. Put it above your footage and choose the Green/Blue Screen overlay to key out the green.Frames are rendered one by one at the chosen frame rate rather than screen-recorded, so the output is smooth on any machine. "Seamless loop" sets the length to a whole number of motion cycles, so the clip loops without a jump.
MP4 (H.264) cannot store transparency, which is why the export uses ProRes. Long 4K exports can run out of browser memory; use a shorter length or the PNG sequence if that happens.
npm run dev
Then open http://localhost:8000 in your browser.
Initialize a git repository (if not already done):
git init
git add .
git commit -m "Initial commit"
Push to GitHub:
git remote add origin <your-repo-url> and git push -u origin mainConnect to Vercel:
That's it! Your tool will be live at a Vercel URL. Every time you push to GitHub, it will automatically deploy.
Edit index.html to modify:
palette arraydefaultPoints()MIT