尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證製作者的介紹僅有上面的一句話。 更多詳情請閱讀儲存庫 README。 儲存庫 README ↗
正在載入完整 README。
檢視完整 README ↗An original, twelve-room puzzle game about a black cat exploring a moonlit house. Space rapidly flips gravity toward the opposite surface; walk, collect all moon seals, and reach the doorway. Switches latch gates open until you restart. Intermediate shelves catch the cat, just like floors and ceilings.
Double-click dist/Nine-Lives-Above.html. It includes everything and works offline, with no installs. Or run npm start (Node.js) and open http://127.0.0.1:4173 .
Completion and sound preference are saved on this browser/device when storage is available. Blocked or corrupt storage does not stop play. File-based storage support varies by browser. Reduced-motion system preferences reduce particles, trails, and decorative animation. Keyboard-accessible menus are provided; the visual puzzle canvas is not a fully nonvisual game.
The expansion starts at Room 9 in the Rooms menu: A gap in the house, A change of atmosphere, Please mind the gap, and The quiet crossing. The first eight rooms retain their order and saved completion indices. Refresh or reopen the same standalone HTML file to load the update; saves remain tied to the same browser and file path/origin.
npm test runs the Node built-in tests with no packages to install. npm run build produces the standalone HTML file. See PROMPTS.md for the master prompt and the short build/verification sequence, and reports for a report after every sprint.
Architecture: src/engine.js owns deterministic collision and puzzle state; src/levels.js contains frozen room data and developer solution routes; src/render.js draws original pixel artwork; src/app.js owns keyboard/touch input, fixed-timestep simulation, audio, menus, and feedback; src/progress.js handles defensive storage. Renderer and UI consume engine state and events. No runtime dependencies, downloaded assets, analytics, or network calls.
Visual inspiration: CATO: Buttered Cat. Surface switching was inspired by Geometry Dash's spider mode. All included artwork, levels, and synthesized sounds were authored for this project. This is a compact browser game, not a Steam executable or a reproduction of either reference game.