BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
Play a gravity‑flipping puzzle game starring a cat
Translation pending
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GamesJavaScript · HTMLGitHub @jpetree331OnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗An original, twelve-room puzzle game about a black cat exploring a moonlit house. Space rapidly flips gravity toward the opposite surface; walk, collect all moon seals, and reach the doorway. Switches latch gates open until you restart. Intermediate shelves catch the cat, just like floors and ceilings.
Double-click dist/Nine-Lives-Above.html. It includes everything and works offline, with no installs. Or run npm start (Node.js) and open http://127.0.0.1:4173 .
Completion and sound preference are saved on this browser/device when storage is available. Blocked or corrupt storage does not stop play. File-based storage support varies by browser. Reduced-motion system preferences reduce particles, trails, and decorative animation. Keyboard-accessible menus are provided; the visual puzzle canvas is not a fully nonvisual game.
The expansion starts at Room 9 in the Rooms menu: A gap in the house, A change of atmosphere, Please mind the gap, and The quiet crossing. The first eight rooms retain their order and saved completion indices. Refresh or reopen the same standalone HTML file to load the update; saves remain tied to the same browser and file path/origin.
npm test runs the Node built-in tests with no packages to install. npm run build produces the standalone HTML file. See PROMPTS.md for the master prompt and the short build/verification sequence, and reports for a report after every sprint.
Architecture: src/engine.js owns deterministic collision and puzzle state; src/levels.js contains frozen room data and developer solution routes; src/render.js draws original pixel artwork; src/app.js owns keyboard/touch input, fixed-timestep simulation, audio, menus, and feedback; src/progress.js handles defensive storage. Renderer and UI consume engine state and events. No runtime dependencies, downloaded assets, analytics, or network calls.
Visual inspiration: CATO: Buttered Cat. Surface switching was inspired by Geometry Dash's spider mode. All included artwork, levels, and synthesized sounds were authored for this project. This is a compact browser game, not a Steam executable or a reproduction of either reference game.