BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
23 single-player minigames, trawled from the deep. No login — play in one click.
GamesTypeScript · AstroGitHub @cwchanapOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗A futuristic single-player gaming platform featuring interactive minigames with a focus on the "Quick Draw Challenge" drawing game. Built with Astro, TypeScript, and Tailwind CSS.
Requires Bun 1.3.14. This is a Bun-workspaces monorepo — the Astro app lives in apps/web (@cetus/web), portable code in packages/ — with root scripts proxying into the app:
@cetus/shared — portable domain (Zod request schemas, wire DTOs, score types)@cetus/games — portable game rules for all 23 games (depends on @cetus/shared)@cetus/api-client — typed client for the app API (depends on @cetus/shared)@cetus/config / @cetus/tokens — shared tooling configs and theme tokensDependency direction: web → games/api-client → shared. The web app owns renderers, DOM pages, Astro routing, auth and the database; new game rules belong in @cetus/games (no DOM), renderers stay in apps/web.
# Install dependencies
bun install
# Start development server (Turbo: database + web in parallel)
bun run dev
# Build for production (emits apps/web/dist)
bun run build
# Preview production build
bun run preview
Environment variables (.env) live in apps/web/.env (see CLAUDE.md for the full list).
# Run tests in watch mode
bun run test
# Run tests once
bun run test:run
# Run tests with coverage
bun run test:coverage
# Test UI
bun run test:ui
# Run Playwright E2E tests (webServer auto-runs `bun run e2e:db:init` first)
bun run test:e2e
# Lint code
bun run lint
# Fix linting issues
bun run lint:fix
# Format code
bun run format
# Check formatting
bun run format:check
# Typecheck the web app
bun run typecheck
# Typecheck every workspace package (Turbo)
bun run turbo run typecheck
The project uses GitHub Actions for automated testing and building:
The CI pipeline runs on:
main or develop branchesmain or develop branchesIssue: Playwright E2E tests may have compatibility issues with regular Bun due to memory constraints when running the full development server stack.
Workaround: E2E tests run under Bun in CI with optimized configuration. For local development, use Bun with reduced memory footprint if needed.
For local development:
bun run dev for regular development (faster builds and hot reload)bun --smol run dev if you encounter memory issues with Playwright testsbunx playwright test for running E2E tests directlyReferences:
Husky is configured to run quality checks before commits: