Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Idle Startup을 플레이하고 유휴 메커니즘·오프라인 진행·포터블 패키징을 연구하는 재사용 가능 게임킷을 살펴보세요
Play Idle Startup and inspect the reusable gamekit built to study idle mechanics, offline progress, and portable packaging.
게임TypeScript · JavaScriptGitHub @Significant-Hobbies온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Web Playables monorepo — GameKit framework, browser arcade, and YouTube Playables-ready games
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
HTML5 games hub — a tiny framework (gamekit) + games built on it, playable on
the web, embeddable anywhere, and packaged to YouTube Playables
certification spec.
• pnpm build — builds every package, then assembles the deployable site in
apps/hub/dist/ (hub at /, each game at /play/ /).
• pnpm build:yt — rebuilds idle-startup with the YT Playables SDK script
injected first in , zips it with index.html at the zip root →
games/idle-startup/dist/idle-startup-yt.zip. Upload that in the Playables
developer portal (access is invite-gated; the bundle is kept
certification-ready).README 전문 보기 ↗HTML5 games hub — a tiny framework (gamekit) + games built on it, playable on
the web, embeddable anywhere, and packaged to YouTube Playables
certification spec.
Live arcade: https://idle.aliveville.com
packages/gamekit framework: platform adapter (web/yt), loop, saves, offline, format
games/idle-startup game #1 — idle startup simulator
apps/hub arcade site listing all games (serves games at /play/<id>/)
networked-games/open-historia
Open Historia — AI grand-strategy game with its own Worker,
D1 and AI backend (historia.aliveville.com). Not a YouTube
Playables target; see its README and AGENTS.md.
pnpm install
pnpm dev # idle-startup at http://localhost:5173
pnpm dev:hub # hub site
pnpm check # biome + typecheck + vitest + full build
pnpm build — builds every package, then assembles the deployable site in
apps/hub/dist/ (hub at /, each game at /play/<id>/).pnpm build:yt — rebuilds idle-startup with the YT Playables SDK script
injected first in <head>, zips it with index.html at the zip root →
games/idle-startup/dist/idle-startup-yt.zip. Upload that in the Playables
developer portal (access is invite-gated; the bundle is kept
certification-ready).<iframe
src="https://<hub-domain>/play/idle-startup/"
style="width:100%; aspect-ratio:9/16; max-height:90vh; border:0"
loading="lazy"
allow="fullscreen"
title="Idle Startup"
></iframe>
Local proof: pnpm build && pnpm preview, then open
games/idle-startup/embed-test.html — the game in iframes at 9:16, 1:1, 16:9.
cp -R an existing game dir under games/<new-id> (or start from
index.html + vite.config.ts + src/main.ts)."@games/gamekit": "workspace:*"; only ever talk to the
Platform interface (saves, audio, pause, ready signals) — that is what
keeps the game YT-certifiable.apps/hub/src/games.ts so the hub lists it and
scripts/assemble-site.mjs copies its build to /play/<id>/.src/sprites/, no runtime
fetches). Fonts via Fontsource (OFL). Everything else is
original/procedural.Initial bundle <30 MB (ours ≪1 MB) · load <5 s · save ≤64 KiB guarded in
gamekit · no external requests (fonts bundled via @fontsource) · relative
paths (base:'./') · all aspect ratios + live resize · touch + mouse ·
pause halts everything · saves only via SDK (web build falls back to
localStorage).
The live desktop browser experiment is shareable within its stated parked-game scope. Fresh Chrome verification opened the public hub and retained Idle Startup save, purchased the $80K CI pipeline upgrade, and observed net income increase from about $1.03K to $1.99K per game day with payroll unchanged at $900/day. Closing and reopening the game retained the upgrade, changed revenue and existing team. The desktop game rendered a readable two-column company/org layout with illustrated office, visible costs and revenue trade-offs.
This verifies a real upgrade decision and resumed browser persistence, not a new player onboarding run, full economy balance, mobile/touch behavior or YouTube certification. Those remain qualification work if broader distribution is pursued; the parked research decision and no-promised-next-game boundary remain intact. The public hub footer still contains a retired Journal link from the externally served studio footer; its deployed projection needs refresh separately.
Task reconciliation found no open GitHub issues on this date; none were closed.