Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證Web Playables monorepo — GameKit framework, browser arcade, and YouTube Playables-ready games
翻譯準備中
取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
HTML5 games hub — a tiny framework (gamekit) + games built on it, playable on
the web, embeddable anywhere, and packaged to YouTube Playables
certification spec.
• pnpm build — builds every package, then assembles the deployable site in
apps/hub/dist/ (hub at /, each game at /play/ /).
• pnpm build:yt — rebuilds idle-startup with the YT Playables SDK script
injected first in , zips it with index.html at the zip root →
games/idle-startup/dist/idle-startup-yt.zip. Upload that in the Playables
developer portal (access is invite-gated; the bundle is kept
certification-ready).檢視完整 README ↗HTML5 games hub — a tiny framework (gamekit) + games built on it, playable on
the web, embeddable anywhere, and packaged to YouTube Playables
certification spec.
Live arcade: https://idle.aliveville.com
packages/gamekit framework: platform adapter (web/yt), loop, saves, offline, format
games/idle-startup game #1 — idle startup simulator
apps/hub arcade site listing all games (serves games at /play/<id>/)
networked-games/open-historia
Open Historia — AI grand-strategy game with its own Worker,
D1 and AI backend (historia.aliveville.com). Not a YouTube
Playables target; see its README and AGENTS.md.
pnpm install
pnpm dev # idle-startup at http://localhost:5173
pnpm dev:hub # hub site
pnpm check # biome + typecheck + vitest + full build
pnpm build — builds every package, then assembles the deployable site in
apps/hub/dist/ (hub at /, each game at /play/<id>/).pnpm build:yt — rebuilds idle-startup with the YT Playables SDK script
injected first in <head>, zips it with index.html at the zip root →
games/idle-startup/dist/idle-startup-yt.zip. Upload that in the Playables
developer portal (access is invite-gated; the bundle is kept
certification-ready).<iframe
src="https://<hub-domain>/play/idle-startup/"
style="width:100%; aspect-ratio:9/16; max-height:90vh; border:0"
loading="lazy"
allow="fullscreen"
title="Idle Startup"
></iframe>
Local proof: pnpm build && pnpm preview, then open
games/idle-startup/embed-test.html — the game in iframes at 9:16, 1:1, 16:9.
cp -R an existing game dir under games/<new-id> (or start from
index.html + vite.config.ts + src/main.ts)."@games/gamekit": "workspace:*"; only ever talk to the
Platform interface (saves, audio, pause, ready signals) — that is what
keeps the game YT-certifiable.apps/hub/src/games.ts so the hub lists it and
scripts/assemble-site.mjs copies its build to /play/<id>/.src/sprites/, no runtime
fetches). Fonts via Fontsource (OFL). Everything else is
original/procedural.Initial bundle <30 MB (ours ≪1 MB) · load <5 s · save ≤64 KiB guarded in
gamekit · no external requests (fonts bundled via @fontsource) · relative
paths (base:'./') · all aspect ratios + live resize · touch + mouse ·
pause halts everything · saves only via SDK (web build falls back to
localStorage).
The live desktop browser experiment is shareable within its stated parked-game scope. Fresh Chrome verification opened the public hub and retained Idle Startup save, purchased the $80K CI pipeline upgrade, and observed net income increase from about $1.03K to $1.99K per game day with payroll unchanged at $900/day. Closing and reopening the game retained the upgrade, changed revenue and existing team. The desktop game rendered a readable two-column company/org layout with illustrated office, visible costs and revenue trade-offs.
This verifies a real upgrade decision and resumed browser persistence, not a new player onboarding run, full economy balance, mobile/touch behavior or YouTube certification. Those remain qualification work if broader distribution is pursued; the parked research decision and no-promised-next-game boundary remain intact. The public hub footer still contains a retired Journal link from the externally served studio footer; its deployed projection needs refresh separately.
Task reconciliation found no open GitHub issues on this date; none were closed.