Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Web Playables monorepo — GameKit framework, browser arcade, and YouTube Playables-ready games
翻译准备中
取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
HTML5 games hub — a tiny framework (gamekit) + games built on it, playable on
the web, embeddable anywhere, and packaged to YouTube Playables
certification spec.
• pnpm build — builds every package, then assembles the deployable site in
apps/hub/dist/ (hub at /, each game at /play/ /).
• pnpm build:yt — rebuilds idle-startup with the YT Playables SDK script
injected first in , zips it with index.html at the zip root →
games/idle-startup/dist/idle-startup-yt.zip. Upload that in the Playables
developer portal (access is invite-gated; the bundle is kept
certification-ready).查看完整 README ↗HTML5 games hub — a tiny framework (gamekit) + games built on it, playable on
the web, embeddable anywhere, and packaged to YouTube Playables
certification spec.
Live arcade: https://idle.aliveville.com
packages/gamekit framework: platform adapter (web/yt), loop, saves, offline, format
games/idle-startup game #1 — idle startup simulator
apps/hub arcade site listing all games (serves games at /play/<id>/)
networked-games/open-historia
Open Historia — AI grand-strategy game with its own Worker,
D1 and AI backend (historia.aliveville.com). Not a YouTube
Playables target; see its README and AGENTS.md.
pnpm install
pnpm dev # idle-startup at http://localhost:5173
pnpm dev:hub # hub site
pnpm check # biome + typecheck + vitest + full build
pnpm build — builds every package, then assembles the deployable site in
apps/hub/dist/ (hub at /, each game at /play/<id>/).pnpm build:yt — rebuilds idle-startup with the YT Playables SDK script
injected first in <head>, zips it with index.html at the zip root →
games/idle-startup/dist/idle-startup-yt.zip. Upload that in the Playables
developer portal (access is invite-gated; the bundle is kept
certification-ready).<iframe
src="https://<hub-domain>/play/idle-startup/"
style="width:100%; aspect-ratio:9/16; max-height:90vh; border:0"
loading="lazy"
allow="fullscreen"
title="Idle Startup"
></iframe>
Local proof: pnpm build && pnpm preview, then open
games/idle-startup/embed-test.html — the game in iframes at 9:16, 1:1, 16:9.
cp -R an existing game dir under games/<new-id> (or start from
index.html + vite.config.ts + src/main.ts)."@games/gamekit": "workspace:*"; only ever talk to the
Platform interface (saves, audio, pause, ready signals) — that is what
keeps the game YT-certifiable.apps/hub/src/games.ts so the hub lists it and
scripts/assemble-site.mjs copies its build to /play/<id>/.src/sprites/, no runtime
fetches). Fonts via Fontsource (OFL). Everything else is
original/procedural.Initial bundle <30 MB (ours ≪1 MB) · load <5 s · save ≤64 KiB guarded in
gamekit · no external requests (fonts bundled via @fontsource) · relative
paths (base:'./') · all aspect ratios + live resize · touch + mouse ·
pause halts everything · saves only via SDK (web build falls back to
localStorage).
The live desktop browser experiment is shareable within its stated parked-game scope. Fresh Chrome verification opened the public hub and retained Idle Startup save, purchased the $80K CI pipeline upgrade, and observed net income increase from about $1.03K to $1.99K per game day with payroll unchanged at $900/day. Closing and reopening the game retained the upgrade, changed revenue and existing team. The desktop game rendered a readable two-column company/org layout with illustrated office, visible costs and revenue trade-offs.
This verifies a real upgrade decision and resumed browser persistence, not a new player onboarding run, full economy balance, mobile/touch behavior or YouTube certification. Those remain qualification work if broader distribution is pursued; the parked research decision and no-promised-next-game boundary remain intact. The public hub footer still contains a retired Journal link from the externally served studio footer; its deployed projection needs refresh separately.
Task reconciliation found no open GitHub issues on this date; none were closed.