Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Play Idle Startup and inspect the reusable gamekit built to study idle mechanics, offline progress, and portable packaging.
GamesTypeScript · JavaScriptGitHub @Significant-HobbiesOnlineOwner unconfirmed
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Web Playables monorepo — GameKit framework, browser arcade, and YouTube Playables-ready games
Translation pending
Taken from the repository README
Loading the full README. The saved excerpt is shown below.
HTML5 games hub — a tiny framework (gamekit) + games built on it, playable on
the web, embeddable anywhere, and packaged to YouTube Playables
certification spec.
• pnpm build — builds every package, then assembles the deployable site in
apps/hub/dist/ (hub at /, each game at /play/ /).
• pnpm build:yt — rebuilds idle-startup with the YT Playables SDK script
injected first in , zips it with index.html at the zip root →
games/idle-startup/dist/idle-startup-yt.zip. Upload that in the Playables
developer portal (access is invite-gated; the bundle is kept
certification-ready).Read the full README ↗HTML5 games hub — a tiny framework (gamekit) + games built on it, playable on
the web, embeddable anywhere, and packaged to YouTube Playables
certification spec.
Live arcade: https://idle.aliveville.com
packages/gamekit framework: platform adapter (web/yt), loop, saves, offline, format
games/idle-startup game #1 — idle startup simulator
apps/hub arcade site listing all games (serves games at /play/<id>/)
networked-games/open-historia
Open Historia — AI grand-strategy game with its own Worker,
D1 and AI backend (historia.aliveville.com). Not a YouTube
Playables target; see its README and AGENTS.md.
pnpm install
pnpm dev # idle-startup at http://localhost:5173
pnpm dev:hub # hub site
pnpm check # biome + typecheck + vitest + full build
pnpm build — builds every package, then assembles the deployable site in
apps/hub/dist/ (hub at /, each game at /play/<id>/).pnpm build:yt — rebuilds idle-startup with the YT Playables SDK script
injected first in <head>, zips it with index.html at the zip root →
games/idle-startup/dist/idle-startup-yt.zip. Upload that in the Playables
developer portal (access is invite-gated; the bundle is kept
certification-ready).<iframe
src="https://<hub-domain>/play/idle-startup/"
style="width:100%; aspect-ratio:9/16; max-height:90vh; border:0"
loading="lazy"
allow="fullscreen"
title="Idle Startup"
></iframe>
Local proof: pnpm build && pnpm preview, then open
games/idle-startup/embed-test.html — the game in iframes at 9:16, 1:1, 16:9.
cp -R an existing game dir under games/<new-id> (or start from
index.html + vite.config.ts + src/main.ts)."@games/gamekit": "workspace:*"; only ever talk to the
Platform interface (saves, audio, pause, ready signals) — that is what
keeps the game YT-certifiable.apps/hub/src/games.ts so the hub lists it and
scripts/assemble-site.mjs copies its build to /play/<id>/.src/sprites/, no runtime
fetches). Fonts via Fontsource (OFL). Everything else is
original/procedural.Initial bundle <30 MB (ours ≪1 MB) · load <5 s · save ≤64 KiB guarded in
gamekit · no external requests (fonts bundled via @fontsource) · relative
paths (base:'./') · all aspect ratios + live resize · touch + mouse ·
pause halts everything · saves only via SDK (web build falls back to
localStorage).
The live desktop browser experiment is shareable within its stated parked-game scope. Fresh Chrome verification opened the public hub and retained Idle Startup save, purchased the $80K CI pipeline upgrade, and observed net income increase from about $1.03K to $1.99K per game day with payroll unchanged at $900/day. Closing and reopening the game retained the upgrade, changed revenue and existing team. The desktop game rendered a readable two-column company/org layout with illustrated office, visible costs and revenue trade-offs.
This verifies a real upgrade decision and resumed browser persistence, not a new player onboarding run, full economy balance, mobile/touch behavior or YouTube certification. Those remain qualification work if broader distribution is pursued; the parked research decision and no-promised-next-game boundary remain intact. The public hub footer still contains a retired Journal link from the externally served studio footer; its deployed projection needs refresh separately.
Task reconciliation found no open GitHub issues on this date; none were closed.