Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
正在加载完整 README。
查看完整 README ↗Play PlayStation (PS1) games and homebrew in the browser, or let an AI agent test
them through an MCP server. Everything runs offline from the bundled data/ folder
(EmulatorJS with the PCSX-ReARMed core, plus the free OpenBIOS, so no Sony BIOS is
needed).
/plugin marketplace add sandrinsol/ps1-test, then
/plugin install ps1-test@ps1-test.
The agent can build your game, read its variables by name, see every GPU
command a frame sends, check it against hardware rules, and start new games
from the PSn00bSDK template.Browsers won't load the emulator from file://, so serve the folder:
python3 -m http.server 8000 # or double-click start.command on macOS
Open http://localhost:8000 and click Try the demo (a small game built from
the template, in demo/), or Load disc or EXE and pick a disc image (a
.cue together with its .bin files, or a single .bin/.iso), a homebrew .exe
or a .zip. Choose the bundled OpenBIOS, the built-in HLE BIOS, or your own BIOS
dump (best compatibility; it never leaves your computer).
| Action | Key |
|---|---|
| D-pad | W A S D |
| Triangle / Square / Cross / Circle | I / J / K / L |
| L1 / L2 | Q / E |
| R1 / R2 | U / O |
| Start / Select | Enter / V |
| Left stick | T F G H |
| Right stick | Arrow keys |
The bar at the bottom has pause, save states, fullscreen, volume and settings (including gamepads and the controller type). On a phone or tablet an on-screen PlayStation pad appears (D-pad, △ ○ ✕ □, L1/L2/R1/R2, Start/Select).
.cue
together with its .bin files)..mcr, import a card (.mcr/.mcd/.gme/.vgs,
or drop it on the running game) or format it. Cards are kept in the browser's
storage between visits.To host it, deploy the folder as a static site (no build step). It's set up for
Vercel: import the repository at vercel.com/new (or run npx vercel in the
folder) and keep the defaults — vercel.json skips the install and build, serves
the folder as is and sets cache headers for the core files, and .vercelignore
leaves the test harness and templates out of the deployment. Each deployment
(including PR previews) is then smoke-tested by the deployment workflow: it
opens the deployed page, starts the demo and checks it draws. If previews sit
behind Vercel Authentication, add the project's "Protection Bypass for
Automation" secret to the repository as VERCEL_AUTOMATION_BYPASS_SECRET.
GPL-3.0-or-later, as it bundles EmulatorJS (GPL-3.0) and PCSX-ReARMed (GPL-2.0+).
See LICENSE and NOTICE.md. No BIOS dumps or commercial games are included;
don't commit them.