Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證製作者的介紹僅有上面的一句話。 更多詳情請閱讀儲存庫 README。 儲存庫 README ↗
正在載入完整 README。
檢視完整 README ↗Play PlayStation (PS1) games and homebrew in the browser, or let an AI agent test
them through an MCP server. Everything runs offline from the bundled data/ folder
(EmulatorJS with the PCSX-ReARMed core, plus the free OpenBIOS, so no Sony BIOS is
needed).
/plugin marketplace add sandrinsol/ps1-test, then
/plugin install ps1-test@ps1-test.
The agent can build your game, read its variables by name, see every GPU
command a frame sends, check it against hardware rules, and start new games
from the PSn00bSDK template.Browsers won't load the emulator from file://, so serve the folder:
python3 -m http.server 8000 # or double-click start.command on macOS
Open http://localhost:8000 and click Try the demo (a small game built from
the template, in demo/), or Load disc or EXE and pick a disc image (a
.cue together with its .bin files, or a single .bin/.iso), a homebrew .exe
or a .zip. Choose the bundled OpenBIOS, the built-in HLE BIOS, or your own BIOS
dump (best compatibility; it never leaves your computer).
| Action | Key |
|---|---|
| D-pad | W A S D |
| Triangle / Square / Cross / Circle | I / J / K / L |
| L1 / L2 | Q / E |
| R1 / R2 | U / O |
| Start / Select | Enter / V |
| Left stick | T F G H |
| Right stick | Arrow keys |
The bar at the bottom has pause, save states, fullscreen, volume and settings (including gamepads and the controller type). On a phone or tablet an on-screen PlayStation pad appears (D-pad, △ ○ ✕ □, L1/L2/R1/R2, Start/Select).
.cue
together with its .bin files)..mcr, import a card (.mcr/.mcd/.gme/.vgs,
or drop it on the running game) or format it. Cards are kept in the browser's
storage between visits.To host it, deploy the folder as a static site (no build step). It's set up for
Vercel: import the repository at vercel.com/new (or run npx vercel in the
folder) and keep the defaults — vercel.json skips the install and build, serves
the folder as is and sets cache headers for the core files, and .vercelignore
leaves the test harness and templates out of the deployment. Each deployment
(including PR previews) is then smoke-tested by the deployment workflow: it
opens the deployed page, starts the demo and checks it draws. If previews sit
behind Vercel Authentication, add the project's "Protection Bypass for
Automation" secret to the repository as VERCEL_AUTOMATION_BYPASS_SECRET.
GPL-3.0-or-later, as it bundles EmulatorJS (GPL-3.0) and PCSX-ReARMed (GPL-2.0+).
See LICENSE and NOTICE.md. No BIOS dumps or commercial games are included;
don't commit them.