Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Play PlayStation 1 games in the browser
Translation pending
AI summary · website content
GamesJavaScript · HTMLGitHub @sandrinsolOnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
Loading the full README.
Read the full README ↗Play PlayStation (PS1) games and homebrew in the browser, or let an AI agent test
them through an MCP server. Everything runs offline from the bundled data/ folder
(EmulatorJS with the PCSX-ReARMed core, plus the free OpenBIOS, so no Sony BIOS is
needed).
/plugin marketplace add sandrinsol/ps1-test, then
/plugin install ps1-test@ps1-test.
The agent can build your game, read its variables by name, see every GPU
command a frame sends, check it against hardware rules, and start new games
from the PSn00bSDK template.Browsers won't load the emulator from file://, so serve the folder:
python3 -m http.server 8000 # or double-click start.command on macOS
Open http://localhost:8000 and click Try the demo (a small game built from
the template, in demo/), or Load disc or EXE and pick a disc image (a
.cue together with its .bin files, or a single .bin/.iso), a homebrew .exe
or a .zip. Choose the bundled OpenBIOS, the built-in HLE BIOS, or your own BIOS
dump (best compatibility; it never leaves your computer).
| Action | Key |
|---|---|
| D-pad | W A S D |
| Triangle / Square / Cross / Circle | I / J / K / L |
| L1 / L2 | Q / E |
| R1 / R2 | U / O |
| Start / Select | Enter / V |
| Left stick | T F G H |
| Right stick | Arrow keys |
The bar at the bottom has pause, save states, fullscreen, volume and settings (including gamepads and the controller type). On a phone or tablet an on-screen PlayStation pad appears (D-pad, △ ○ ✕ □, L1/L2/R1/R2, Start/Select).
.cue
together with its .bin files)..mcr, import a card (.mcr/.mcd/.gme/.vgs,
or drop it on the running game) or format it. Cards are kept in the browser's
storage between visits.To host it, deploy the folder as a static site (no build step). It's set up for
Vercel: import the repository at vercel.com/new (or run npx vercel in the
folder) and keep the defaults — vercel.json skips the install and build, serves
the folder as is and sets cache headers for the core files, and .vercelignore
leaves the test harness and templates out of the deployment. Each deployment
(including PR previews) is then smoke-tested by the deployment workflow: it
opens the deployed page, starts the demo and checks it draws. If previews sit
behind Vercel Authentication, add the project's "Protection Bypass for
Automation" secret to the repository as VERCEL_AUTOMATION_BYPASS_SECRET.
GPL-3.0-or-later, as it bundles EmulatorJS (GPL-3.0) and PCSX-ReARMed (GPL-2.0+).
See LICENSE and NOTICE.md. No BIOS dumps or commercial games are included;
don't commit them.