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MineBomb: a pixel-art island world sandbox. Guide (or torment) tiny civilizations with 500+ abilities.
Translation pending
GamesJavaScript · CSSGitHub @theopersonal-a11yOnlineOwner unconfirmed
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NOT a rip off of minecraft
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗A pixel-art god sandbox that runs entirely in your browser. Islands float on a tiny Earth; little civilizations grow from huts to skyscrapers, trade, fight, colonize other islands and launch rockets. You hover above with a hotbar full of 900+ abilities — rain clouds, tornadoes, bombs, nukes, dragons, blessings, kaiju, candy rain, black holes, cupid, sharknados... — and decide whether to be a kind god or a cruel one.
Play it: open index.html in any modern browser (no build step, no server needed). Or host the folder on
GitHub Pages / any static host.
localStorage, autosave, export/import worlds as JSON, screenshots, achievements.| Input | Action |
|---|---|
| Left click / drag | Use selected ability (paint abilities repeat while held) |
| Right drag / middle drag | Pan |
| Right click (no drag), Shift+click | Inspect tile / creature / civilization |
| Scroll | Zoom · Shift+scroll or [ ] brush size |
1-9, 0 | Hotbar slots · E abilities · C civs · L chronicle · H help |
Space | Pause · +/- speed · Tab next capital · F stop following |
G B N O | Grid / borders / names / data overlay · M mute · P screenshot |
Ctrl+S | Save · Ctrl+Z restore snapshot · Esc close panel / world menu |
| Touch | Tap to use, drag to pan, pinch to zoom |
index.html page shell
css/style.css UI
js/util.js RNG, noise, names, helpers
js/tiles.js terrain definitions
js/sprites.js pixel sprites
js/world.js world generation, layers, environment simulation, save format
js/entities.js creature definitions
js/ai.js, js/ai_special.js creature behaviours
js/civs.js, js/civs_sim.js civilization data + simulation
js/lib.js shared effects (explosions, earthquakes, projectiles ...)
js/fx.js particles
js/render.js chunked pixel renderer, minimap
js/abilities*.js the ability catalog
js/audio.js synthesized sound effects
js/storage.js localStorage + JSON import/export
js/ui.js panels, hotbar, inspector
js/main.js game loop, input, achievements
Everything is plain JavaScript with no dependencies.