OhMyGame
OhMyGame is the open-source studio for making games with AI. Design, build, playtest, and publish games in one app, with your own model keys.
Survive Digimon hordes, level up and upgrade your character online
AI summary · website content
GamesJavaScript · CSSGitHub @xKaigeOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗Sitio estático: no necesita compilar nada. Funciona en Vercel tal cual. Sin Firebase configurado, el juego anda igual y guarda monedas y mejoras en el navegador.
index.html, styles.css: la página.game.js: todo el juego (1 jugador y coop local).sprites.js: los sprites incrustados.firebase.js y firebase-config.js: login con Google y guardado en la nube.rules_version = '2';
service cloud.firestore {
match /databases/{database}/documents {
match /users/{uid} {
allow read, write: if request.auth != null && request.auth.uid == uid;
}
}
}
firebaseConfig. Pegalo en firebase-config.js.Creá un repositorio nuevo y subí todos estos archivos (en GitHub: Add file > Upload files).
En Firebase: Authentication > Configuración > Dominios autorizados > Agregar dominio
y agregá el de Vercel (por ejemplo tu-proyecto.vercel.app). Sin esto, el login falla.
Abrí una terminal en la carpeta y corré npx serve. Los módulos no andan abriendo el archivo con doble clic.
localhost ya viene autorizado en Firebase.
users/<tu uid>. Al iniciar sesión por primera vez se sube lo que
tenías en el navegador; si ya existe progreso en la nube, se usa ese.